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source/blender/nodes/texture/nodes/node_texture_at.c
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| * The Original Code is Copyright (C) 2005 Blender Foundation. | * The Original Code is Copyright (C) 2005 Blender Foundation. | ||||
| * All rights reserved. | * All rights reserved. | ||||
| */ | */ | ||||
| /** \file | /** \file | ||||
| * \ingroup texnodes | * \ingroup texnodes | ||||
| */ | */ | ||||
| #include "node_texture_util.h" | #include "node_texture_utils.h" | ||||
| #include "NOD_texture.h" | #include "NOD_texture.h" | ||||
| static bNodeSocketTemplate inputs[] = { | static bNodeSocketTemplate inputs[] = { | ||||
| {SOCK_RGBA, 1, N_("Texture"), 0.0f, 0.0f, 0.0f, 1.0f}, | {SOCK_RGBA, 1, N_("Texture"), 0.0f, 0.0f, 0.0f, 1.0f}, | ||||
| {SOCK_VECTOR, 1, N_("Coordinates"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE}, | {SOCK_VECTOR, 1, N_("Coordinates"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE}, | ||||
| {-1, 0, ""}, | {-1, 0, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate outputs[] = { | static bNodeSocketTemplate outputs[] = { | ||||
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