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source/blender/windowmanager/intern/wm_operators.c
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| #include "BKE_screen.h" /* BKE_ST_MAXNAME */ | #include "BKE_screen.h" /* BKE_ST_MAXNAME */ | ||||
| #include "BKE_unit.h" | #include "BKE_unit.h" | ||||
| #include "BKE_idcode.h" | #include "BKE_idcode.h" | ||||
| #include "BLF_api.h" | #include "BLF_api.h" | ||||
| #include "GPU_immediate.h" | #include "GPU_immediate.h" | ||||
| #include "GPU_immediate_util.h" | #include "GPU_immediate_utils.h" | ||||
| #include "GPU_matrix.h" | #include "GPU_matrix.h" | ||||
| #include "GPU_state.h" | #include "GPU_state.h" | ||||
| #include "IMB_imbuf_types.h" | #include "IMB_imbuf_types.h" | ||||
| #include "ED_numinput.h" | #include "ED_numinput.h" | ||||
| #include "ED_screen.h" | #include "ED_screen.h" | ||||
| #include "ED_undo.h" | #include "ED_undo.h" | ||||
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