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source/blender/windowmanager/intern/wm_playanim.c
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| #endif | #endif | ||||
| #include "MEM_guardedalloc.h" | #include "MEM_guardedalloc.h" | ||||
| #include "PIL_time.h" | #include "PIL_time.h" | ||||
| #include "BLI_utildefines.h" | #include "BLI_utildefines.h" | ||||
| #include "BLI_fileops.h" | #include "BLI_fileops.h" | ||||
| #include "BLI_listbase.h" | #include "BLI_listbase.h" | ||||
| #include "BLI_path_util.h" | #include "BLI_path_utils.h" | ||||
| #include "BLI_string.h" | #include "BLI_string.h" | ||||
| #include "IMB_imbuf_types.h" | #include "IMB_imbuf_types.h" | ||||
| #include "IMB_imbuf.h" | #include "IMB_imbuf.h" | ||||
| #include "BKE_image.h" | #include "BKE_image.h" | ||||
| #include "BIF_glutil.h" | #include "BIF_glutil.h" | ||||
| #include "GPU_context.h" | #include "GPU_context.h" | ||||
| #include "GPU_matrix.h" | #include "GPU_matrix.h" | ||||
| #include "GPU_immediate.h" | #include "GPU_immediate.h" | ||||
| #include "GPU_immediate_util.h" | #include "GPU_immediate_utils.h" | ||||
| #include "GPU_init_exit.h" | #include "GPU_init_exit.h" | ||||
| #include "GPU_state.h" | #include "GPU_state.h" | ||||
| #include "DNA_scene_types.h" | #include "DNA_scene_types.h" | ||||
| #include "ED_datafiles.h" /* for fonts */ | #include "ED_datafiles.h" /* for fonts */ | ||||
| #include "GHOST_C-api.h" | #include "GHOST_C-api.h" | ||||
| #include "BLF_api.h" | #include "BLF_api.h" | ||||
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