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source/blender/editors/transform/transform_mode_skin_resize.c
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | |||||
| * All rights reserved. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup edtransform | |||||
| */ | |||||
| #include <stdlib.h> | |||||
| #include "BLI_math.h" | |||||
| #include "BKE_context.h" | |||||
| #include "BKE_unit.h" | |||||
| #include "ED_screen.h" | |||||
| #include "UI_interface.h" | |||||
| #include "transform.h" | |||||
| #include "transform_snap.h" | |||||
| #include "transform_mode.h" | |||||
| /* -------------------------------------------------------------------- */ | |||||
| /* Transform (Skin) */ | |||||
| /** \name Transform Skin | |||||
| * \{ */ | |||||
| static void applySkinResize(TransInfo *t, const int UNUSED(mval[2])) | |||||
| { | |||||
| float mat[3][3]; | |||||
| int i; | |||||
| char str[UI_MAX_DRAW_STR]; | |||||
| if (t->flag & T_INPUT_IS_VALUES_FINAL) { | |||||
| copy_v3_v3(t->values_final, t->values); | |||||
| } | |||||
| else { | |||||
| copy_v3_fl(t->values_final, t->values[0]); | |||||
| snapGridIncrement(t, t->values_final); | |||||
| if (applyNumInput(&t->num, t->values_final)) { | |||||
| constraintNumInput(t, t->values_final); | |||||
| } | |||||
| applySnapping(t, t->values_final); | |||||
| } | |||||
| size_to_mat3(mat, t->values_final); | |||||
| headerResize(t, t->values_final, str); | |||||
| FOREACH_TRANS_DATA_CONTAINER (t, tc) { | |||||
| TransData *td = tc->data; | |||||
| for (i = 0; i < tc->data_len; i++, td++) { | |||||
| float tmat[3][3], smat[3][3]; | |||||
| float fsize[3]; | |||||
| if (td->flag & TD_NOACTION) { | |||||
| break; | |||||
| } | |||||
| if (td->flag & TD_SKIP) { | |||||
| continue; | |||||
| } | |||||
| if (t->flag & T_EDIT) { | |||||
| mul_m3_m3m3(smat, mat, td->mtx); | |||||
| mul_m3_m3m3(tmat, td->smtx, smat); | |||||
| } | |||||
| else { | |||||
| copy_m3_m3(tmat, mat); | |||||
| } | |||||
| if (t->con.applySize) { | |||||
| t->con.applySize(t, NULL, NULL, tmat); | |||||
| } | |||||
| mat3_to_size(fsize, tmat); | |||||
| td->val[0] = td->ext->isize[0] * (1 + (fsize[0] - 1) * td->factor); | |||||
| td->val[1] = td->ext->isize[1] * (1 + (fsize[1] - 1) * td->factor); | |||||
| } | |||||
| } | |||||
| recalcData(t); | |||||
| ED_area_status_text(t->sa, str); | |||||
| } | |||||
| void initSkinResize(TransInfo *t) | |||||
| { | |||||
| t->mode = TFM_SKIN_RESIZE; | |||||
| t->transform = applySkinResize; | |||||
| initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP); | |||||
| t->flag |= T_NULL_ONE; | |||||
| t->num.val_flag[0] |= NUM_NULL_ONE; | |||||
| t->num.val_flag[1] |= NUM_NULL_ONE; | |||||
| t->num.val_flag[2] |= NUM_NULL_ONE; | |||||
| t->num.flag |= NUM_AFFECT_ALL; | |||||
| if ((t->flag & T_EDIT) == 0) { | |||||
| t->flag |= T_NO_ZERO; | |||||
| #ifdef USE_NUM_NO_ZERO | |||||
| t->num.val_flag[0] |= NUM_NO_ZERO; | |||||
| t->num.val_flag[1] |= NUM_NO_ZERO; | |||||
| t->num.val_flag[2] |= NUM_NO_ZERO; | |||||
| #endif | |||||
| } | |||||
| t->idx_max = 2; | |||||
| t->num.idx_max = 2; | |||||
| t->snap[0] = 0.0f; | |||||
| t->snap[1] = 0.1f; | |||||
| t->snap[2] = t->snap[1] * 0.1f; | |||||
| copy_v3_fl(t->num.val_inc, t->snap[1]); | |||||
| t->num.unit_sys = t->scene->unit.system; | |||||
| t->num.unit_type[0] = B_UNIT_NONE; | |||||
| t->num.unit_type[1] = B_UNIT_NONE; | |||||
| t->num.unit_type[2] = B_UNIT_NONE; | |||||
| } | |||||
| /** \} */ | |||||