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source/blender/gpu/GPU_texture.h
| Show First 20 Lines • Show All 211 Lines • ▼ Show 20 Lines | void GPU_texture_update_sub(GPUTexture *tex, | ||||
| int offset_x, | int offset_x, | ||||
| int offset_y, | int offset_y, | ||||
| int offset_z, | int offset_z, | ||||
| int width, | int width, | ||||
| int height, | int height, | ||||
| int depth); | int depth); | ||||
| void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl); | void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl); | ||||
| void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat gpu_data_format, const void *color); | |||||
| void GPU_invalid_tex_init(void); | void GPU_invalid_tex_init(void); | ||||
| void GPU_invalid_tex_bind(int mode); | void GPU_invalid_tex_bind(int mode); | ||||
| void GPU_invalid_tex_free(void); | void GPU_invalid_tex_free(void); | ||||
| void GPU_texture_free(GPUTexture *tex); | void GPU_texture_free(GPUTexture *tex); | ||||
| void GPU_texture_ref(GPUTexture *tex); | void GPU_texture_ref(GPUTexture *tex); | ||||
| Show All 38 Lines | |||||