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source/blender/makesrna/intern/rna_render.c
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| static int engine_get_preview_pixel_size(RenderEngine *UNUSED(engine), Scene *scene) | static int engine_get_preview_pixel_size(RenderEngine *UNUSED(engine), Scene *scene) | ||||
| { | { | ||||
| return BKE_render_preview_pixel_size(&scene->r); | return BKE_render_preview_pixel_size(&scene->r); | ||||
| } | } | ||||
| static void engine_bind_display_space_shader(RenderEngine *UNUSED(engine), Scene *UNUSED(scene)) | static void engine_bind_display_space_shader(RenderEngine *UNUSED(engine), Scene *UNUSED(scene)) | ||||
| { | { | ||||
| GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_COLOR); | GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE); | ||||
| GPU_shader_bind(shader); | GPU_shader_bind(shader); | ||||
| int img_loc = GPU_shader_get_uniform_ensure(shader, "image"); | int img_loc = GPU_shader_get_uniform_ensure(shader, "image"); | ||||
| int color_loc = GPU_shader_get_uniform_ensure(shader, "color"); | |||||
| GPU_shader_uniform_int(shader, img_loc, 0); | GPU_shader_uniform_int(shader, img_loc, 0); | ||||
| GPU_shader_uniform_vector(shader, color_loc, 3, 1, (float[3]){1.0f, 1.0f, 1.0f}); | |||||
| } | } | ||||
| static void engine_unbind_display_space_shader(RenderEngine *UNUSED(engine)) | static void engine_unbind_display_space_shader(RenderEngine *UNUSED(engine)) | ||||
| { | { | ||||
| GPU_shader_unbind(); | GPU_shader_unbind(); | ||||
| } | } | ||||
| static void engine_update(RenderEngine *engine, Main *bmain, Depsgraph *depsgraph) | static void engine_update(RenderEngine *engine, Main *bmain, Depsgraph *depsgraph) | ||||
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