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source/blender/draw/DRW_engine.h
| Show First 20 Lines • Show All 56 Lines • ▼ Show 20 Lines | typedef struct DefaultFramebufferList { | ||||
| struct GPUFrameBuffer *color_only_fb; | struct GPUFrameBuffer *color_only_fb; | ||||
| struct GPUFrameBuffer *depth_only_fb; | struct GPUFrameBuffer *depth_only_fb; | ||||
| struct GPUFrameBuffer *overlay_only_fb; | struct GPUFrameBuffer *overlay_only_fb; | ||||
| } DefaultFramebufferList; | } DefaultFramebufferList; | ||||
| typedef struct DefaultTextureList { | typedef struct DefaultTextureList { | ||||
| struct GPUTexture *color; | struct GPUTexture *color; | ||||
| struct GPUTexture *color_overlay; | struct GPUTexture *color_overlay; | ||||
| struct GPUTexture *color_stereo; | |||||
| struct GPUTexture *color_overlay_stereo; | |||||
| struct GPUTexture *depth; | struct GPUTexture *depth; | ||||
| struct GPUTexture *depth_in_front; | struct GPUTexture *depth_in_front; | ||||
| } DefaultTextureList; | } DefaultTextureList; | ||||
| void DRW_engines_register(void); | void DRW_engines_register(void); | ||||
| void DRW_engines_free(void); | void DRW_engines_free(void); | ||||
| bool DRW_engine_render_support(struct DrawEngineType *draw_engine_type); | bool DRW_engine_render_support(struct DrawEngineType *draw_engine_type); | ||||
| ▲ Show 20 Lines • Show All 108 Lines • Show Last 20 Lines | |||||