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source/blender/makesdna/DNA_view3d_types.h
| Show First 20 Lines • Show All 164 Lines • ▼ Show 20 Lines | typedef struct View3DShading { | ||||
| char matcap[256]; | char matcap[256]; | ||||
| float shadow_intensity; | float shadow_intensity; | ||||
| float single_color[3]; | float single_color[3]; | ||||
| float studiolight_rot_z; | float studiolight_rot_z; | ||||
| float studiolight_background; | float studiolight_background; | ||||
| float studiolight_intensity; | float studiolight_intensity; | ||||
| float studiolight_blur; | |||||
| float object_outline_color[3]; | float object_outline_color[3]; | ||||
| float xray_alpha; | float xray_alpha; | ||||
| float xray_alpha_wire; | float xray_alpha_wire; | ||||
| float cavity_valley_factor; | float cavity_valley_factor; | ||||
| float cavity_ridge_factor; | float cavity_ridge_factor; | ||||
| float background_color[3]; | float background_color[3]; | ||||
| float curvature_ridge_factor; | float curvature_ridge_factor; | ||||
| float curvature_valley_factor; | float curvature_valley_factor; | ||||
| /* Render pass displayed in the viewport. Is an `eScenePassType` where one bit is set */ | /* Render pass displayed in the viewport. Is an `eScenePassType` where one bit is set */ | ||||
| int render_pass; | int render_pass; | ||||
| char _pad2[4]; | |||||
| struct IDProperty *prop; | struct IDProperty *prop; | ||||
| } View3DShading; | } View3DShading; | ||||
| /** 3D Viewport Overlay settings. */ | /** 3D Viewport Overlay settings. */ | ||||
| typedef struct View3DOverlay { | typedef struct View3DOverlay { | ||||
| int flag; | int flag; | ||||
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