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source/blender/gpu/CMakeLists.txt
| Show First 20 Lines • Show All 166 Lines • ▼ Show 20 Lines | |||||
| data_to_c_simple(shaders/gpu_shader_2D_smooth_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_smooth_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_smooth_color_dithered_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_smooth_color_dithered_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_image_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_image_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_image_rect_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_image_rect_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_image_multi_rect_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_image_multi_rect_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_desaturate_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_desaturate_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_overlays_merge_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_overlays_merge_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_image_shuffle_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_shuffle_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_mask_uniform_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_mask_uniform_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_modulate_alpha_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_modulate_alpha_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_alpha_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_alpha_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_varying_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_varying_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_depth_linear_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_depth_linear_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_depth_copy_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_depth_copy_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_interlace_frag.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_image_multisample_resolve_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_multisample_resolve_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_image_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_image_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_normal_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_normal_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_flat_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_flat_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_smooth_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_smooth_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_normal_smooth_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_normal_smooth_color_vert.glsl SRC) | ||||
| ▲ Show 20 Lines • Show All 147 Lines • Show Last 20 Lines | |||||