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source/blender/gpu/GPU_vertex_format.h
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| void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src); | void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src); | ||||
| void GPU_vertformat_from_interface(GPUVertFormat *format, | void GPU_vertformat_from_interface(GPUVertFormat *format, | ||||
| const struct GPUShaderInterface *shaderface); | const struct GPUShaderInterface *shaderface); | ||||
| uint GPU_vertformat_attr_add( | uint GPU_vertformat_attr_add( | ||||
| GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode); | GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode); | ||||
| void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias); | void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias); | ||||
| void GPU_vertformat_multiload_enable(GPUVertFormat *format, int load_count); | |||||
| void GPU_vertformat_deinterleave(GPUVertFormat *format); | void GPU_vertformat_deinterleave(GPUVertFormat *format); | ||||
| int GPU_vertformat_attr_id_get(const GPUVertFormat *, const char *name); | int GPU_vertformat_attr_id_get(const GPUVertFormat *, const char *name); | ||||
| BLI_INLINE const char *GPU_vertformat_attr_name_get(const GPUVertFormat *format, | BLI_INLINE const char *GPU_vertformat_attr_name_get(const GPUVertFormat *format, | ||||
| const GPUVertAttr *attr, | const GPUVertAttr *attr, | ||||
| uint n_idx) | uint n_idx) | ||||
| { | { | ||||
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