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intern/cycles/kernel/shaders/stdosl.h
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| closure color glossy_toon(normal N, float size, float smooth) BUILTIN; | closure color glossy_toon(normal N, float size, float smooth) BUILTIN; | ||||
| closure color westin_backscatter(normal N, float roughness) BUILTIN; | closure color westin_backscatter(normal N, float roughness) BUILTIN; | ||||
| closure color westin_sheen(normal N, float edginess) BUILTIN; | closure color westin_sheen(normal N, float edginess) BUILTIN; | ||||
| closure color translucent(normal N) BUILTIN; | closure color translucent(normal N) BUILTIN; | ||||
| closure color reflection(normal N) BUILTIN; | closure color reflection(normal N) BUILTIN; | ||||
| closure color refraction(normal N, float eta) BUILTIN; | closure color refraction(normal N, float eta) BUILTIN; | ||||
| closure color transparent() BUILTIN; | closure color transparent() BUILTIN; | ||||
| closure color microfacet_ggx(normal N, float ag) BUILTIN; | closure color microfacet_ggx(normal N, float ag) BUILTIN; | ||||
| closure color microfacet_ggx_aniso(normal N, vector T, float ax, float ay) BUILTIN; | |||||
| closure color microfacet_ggx_refraction(normal N, float ag, float eta) BUILTIN; | closure color microfacet_ggx_refraction(normal N, float ag, float eta) BUILTIN; | ||||
| closure color microfacet_beckmann(normal N, float ab) BUILTIN; | closure color microfacet_beckmann(normal N, float ab) BUILTIN; | ||||
| closure color microfacet_beckmann_aniso(normal N, vector T, float ax, float ay) BUILTIN; | |||||
| closure color microfacet_beckmann_refraction(normal N, float ab, float eta) BUILTIN; | closure color microfacet_beckmann_refraction(normal N, float ab, float eta) BUILTIN; | ||||
| closure color ward(normal N, vector T,float ax, float ay) BUILTIN; | closure color ashikhmin_shirley(normal N, vector T,float ax, float ay) BUILTIN; | ||||
| closure color ashikhmin_velvet(normal N, float sigma) BUILTIN; | closure color ashikhmin_velvet(normal N, float sigma) BUILTIN; | ||||
| closure color emission() BUILTIN; | closure color emission() BUILTIN; | ||||
| closure color background() BUILTIN; | closure color background() BUILTIN; | ||||
| closure color holdout() BUILTIN; | closure color holdout() BUILTIN; | ||||
| closure color ambient_occlusion() BUILTIN; | closure color ambient_occlusion() BUILTIN; | ||||
| // BSSRDF | // BSSRDF | ||||
| closure color bssrdf_cubic(normal N, vector radius, float texture_blur, float sharpness) BUILTIN; | closure color bssrdf_cubic(normal N, vector radius, float texture_blur, float sharpness) BUILTIN; | ||||
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