Changeset View
Changeset View
Standalone View
Standalone View
release/scripts/startup/bl_ui/space_view3d.py
| Context not available. | |||||
| def draw(self, context): | def draw(self, context): | ||||
| layout = self.layout | layout = self.layout | ||||
| view = context.space_data | |||||
| ob = context.active_object | ob = context.active_object | ||||
| row = layout.row() | row = layout.row() | ||||
| row.label(text="", icon='OBJECT_DATA') | row.label(text="", icon='OBJECT_DATA') | ||||
| Context not available. | |||||
| row.label(text="", icon='BONE_DATA') | row.label(text="", icon='BONE_DATA') | ||||
| row.prop(bone, "name", text="") | row.prop(bone, "name", text="") | ||||
| if view.use_wire_color and view.viewport_shade == 'WIREFRAME': | |||||
| layout.prop(ob, "draw_color") | |||||
| class VIEW3D_PT_view3d_display(Panel): | class VIEW3D_PT_view3d_display(Panel): | ||||
| bl_space_type = 'VIEW_3D' | bl_space_type = 'VIEW_3D' | ||||
| Context not available. | |||||
| if not scene.render.use_shading_nodes: | if not scene.render.use_shading_nodes: | ||||
| col.prop(gs, "material_mode", text="") | col.prop(gs, "material_mode", text="") | ||||
| if view.viewport_shade == 'SOLID': | if view.viewport_shade == 'WIREFRAME': | ||||
| col.prop(view, "use_wire_color") | |||||
| elif view.viewport_shade == 'SOLID': | |||||
| col.prop(view, "show_textured_solid") | col.prop(view, "show_textured_solid") | ||||
| col.prop(view, "use_matcap") | col.prop(view, "use_matcap") | ||||
| if view.use_matcap: | if view.use_matcap: | ||||
| Context not available. | |||||
| if __name__ == "__main__": | if __name__ == "__main__": | ||||
| register() | register() | ||||
| Context not available. | |||||