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source/blender/blenkernel/intern/lib_id_delete.c
| Show All 23 Lines | |||||
| /* all types are needed here, in order to do memory operations */ | /* all types are needed here, in order to do memory operations */ | ||||
| #include "DNA_armature_types.h" | #include "DNA_armature_types.h" | ||||
| #include "DNA_brush_types.h" | #include "DNA_brush_types.h" | ||||
| #include "DNA_camera_types.h" | #include "DNA_camera_types.h" | ||||
| #include "DNA_cachefile_types.h" | #include "DNA_cachefile_types.h" | ||||
| #include "DNA_collection_types.h" | #include "DNA_collection_types.h" | ||||
| #include "DNA_gpencil_types.h" | #include "DNA_gpencil_types.h" | ||||
| #include "DNA_hair_types.h" | |||||
| #include "DNA_ipo_types.h" | #include "DNA_ipo_types.h" | ||||
| #include "DNA_key_types.h" | #include "DNA_key_types.h" | ||||
| #include "DNA_light_types.h" | #include "DNA_light_types.h" | ||||
| #include "DNA_lattice_types.h" | #include "DNA_lattice_types.h" | ||||
| #include "DNA_linestyle_types.h" | #include "DNA_linestyle_types.h" | ||||
| #include "DNA_material_types.h" | #include "DNA_material_types.h" | ||||
| #include "DNA_mesh_types.h" | #include "DNA_mesh_types.h" | ||||
| #include "DNA_meta_types.h" | #include "DNA_meta_types.h" | ||||
| #include "DNA_movieclip_types.h" | #include "DNA_movieclip_types.h" | ||||
| #include "DNA_mask_types.h" | #include "DNA_mask_types.h" | ||||
| #include "DNA_node_types.h" | #include "DNA_node_types.h" | ||||
| #include "DNA_object_types.h" | #include "DNA_object_types.h" | ||||
| #include "DNA_pointcloud_types.h" | |||||
| #include "DNA_lightprobe_types.h" | #include "DNA_lightprobe_types.h" | ||||
| #include "DNA_scene_types.h" | #include "DNA_scene_types.h" | ||||
| #include "DNA_screen_types.h" | #include "DNA_screen_types.h" | ||||
| #include "DNA_speaker_types.h" | #include "DNA_speaker_types.h" | ||||
| #include "DNA_sound_types.h" | #include "DNA_sound_types.h" | ||||
| #include "DNA_text_types.h" | #include "DNA_text_types.h" | ||||
| #include "DNA_vfont_types.h" | #include "DNA_vfont_types.h" | ||||
| #include "DNA_volume_types.h" | |||||
| #include "DNA_windowmanager_types.h" | #include "DNA_windowmanager_types.h" | ||||
| #include "DNA_workspace_types.h" | #include "DNA_workspace_types.h" | ||||
| #include "DNA_world_types.h" | #include "DNA_world_types.h" | ||||
| #include "BLI_utildefines.h" | #include "BLI_utildefines.h" | ||||
| #include "BLI_listbase.h" | #include "BLI_listbase.h" | ||||
| #include "BKE_action.h" | #include "BKE_action.h" | ||||
| #include "BKE_animsys.h" | #include "BKE_animsys.h" | ||||
| #include "BKE_armature.h" | #include "BKE_armature.h" | ||||
| #include "BKE_brush.h" | #include "BKE_brush.h" | ||||
| #include "BKE_camera.h" | #include "BKE_camera.h" | ||||
| #include "BKE_cachefile.h" | #include "BKE_cachefile.h" | ||||
| #include "BKE_collection.h" | #include "BKE_collection.h" | ||||
| #include "BKE_curve.h" | #include "BKE_curve.h" | ||||
| #include "BKE_font.h" | #include "BKE_font.h" | ||||
| #include "BKE_gpencil.h" | #include "BKE_gpencil.h" | ||||
| #include "BKE_hair.h" | |||||
| #include "BKE_idprop.h" | #include "BKE_idprop.h" | ||||
| #include "BKE_idtype.h" | #include "BKE_idtype.h" | ||||
| #include "BKE_image.h" | #include "BKE_image.h" | ||||
| #include "BKE_ipo.h" | #include "BKE_ipo.h" | ||||
| #include "BKE_key.h" | #include "BKE_key.h" | ||||
| #include "BKE_light.h" | #include "BKE_light.h" | ||||
| #include "BKE_lattice.h" | #include "BKE_lattice.h" | ||||
| #include "BKE_lib_id.h" | #include "BKE_lib_id.h" | ||||
| #include "BKE_lib_override.h" | #include "BKE_lib_override.h" | ||||
| #include "BKE_lib_remap.h" | #include "BKE_lib_remap.h" | ||||
| #include "BKE_library.h" | #include "BKE_library.h" | ||||
| #include "BKE_linestyle.h" | #include "BKE_linestyle.h" | ||||
| #include "BKE_mesh.h" | #include "BKE_mesh.h" | ||||
| #include "BKE_material.h" | #include "BKE_material.h" | ||||
| #include "BKE_main.h" | #include "BKE_main.h" | ||||
| #include "BKE_mask.h" | #include "BKE_mask.h" | ||||
| #include "BKE_mball.h" | #include "BKE_mball.h" | ||||
| #include "BKE_movieclip.h" | #include "BKE_movieclip.h" | ||||
| #include "BKE_node.h" | #include "BKE_node.h" | ||||
| #include "BKE_object.h" | #include "BKE_object.h" | ||||
| #include "BKE_paint.h" | #include "BKE_paint.h" | ||||
| #include "BKE_particle.h" | #include "BKE_particle.h" | ||||
| #include "BKE_pointcloud.h" | |||||
| #include "BKE_lightprobe.h" | #include "BKE_lightprobe.h" | ||||
| #include "BKE_speaker.h" | #include "BKE_speaker.h" | ||||
| #include "BKE_sound.h" | #include "BKE_sound.h" | ||||
| #include "BKE_screen.h" | #include "BKE_screen.h" | ||||
| #include "BKE_scene.h" | #include "BKE_scene.h" | ||||
| #include "BKE_text.h" | #include "BKE_text.h" | ||||
| #include "BKE_texture.h" | #include "BKE_texture.h" | ||||
| #include "BKE_volume.h" | |||||
| #include "BKE_workspace.h" | #include "BKE_workspace.h" | ||||
| #include "BKE_world.h" | #include "BKE_world.h" | ||||
| #include "lib_intern.h" | #include "lib_intern.h" | ||||
| #include "DEG_depsgraph.h" | #include "DEG_depsgraph.h" | ||||
| #ifdef WITH_PYTHON | #ifdef WITH_PYTHON | ||||
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