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source/blender/blenkernel/BKE_studiolight.h
| Context not available. | |||||
| STUDIOLIGHT_MATCAP_SPECULAR_GPUTEXTURE = (1 << 15), | STUDIOLIGHT_MATCAP_SPECULAR_GPUTEXTURE = (1 << 15), | ||||
| /* Is set for studio lights and matcaps with specular highlight pass. */ | /* Is set for studio lights and matcaps with specular highlight pass. */ | ||||
| STUDIOLIGHT_SPECULAR_HIGHLIGHT_PASS = (1 << 16), | STUDIOLIGHT_SPECULAR_HIGHLIGHT_PASS = (1 << 16), | ||||
| STUDIOLIGHT_MATCAP_RIDGE_PASS = (1 << 17), | |||||
| STUDIOLIGHT_MATCAP_VALLEY_PASS = (1 << 18), | |||||
| STUDIOLIGHT_MATCAP_RIDGE_GPUTEXTURE = (1 << 19), | |||||
| STUDIOLIGHT_MATCAP_VALLEY_GPUTEXTURE = (1 << 20), | |||||
| }; | }; | ||||
| #define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE) | #define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE) | ||||
| Context not available. | |||||
| float light_direction[3]; | float light_direction[3]; | ||||
| StudioLightImage matcap_diffuse; | StudioLightImage matcap_diffuse; | ||||
| StudioLightImage matcap_specular; | StudioLightImage matcap_specular; | ||||
| StudioLightImage matcap_ridge; | |||||
| StudioLightImage matcap_valley; | |||||
| struct ImBuf *equirect_radiance_buffer; | struct ImBuf *equirect_radiance_buffer; | ||||
| struct ImBuf *equirect_irradiance_buffer; | struct ImBuf *equirect_irradiance_buffer; | ||||
| struct ImBuf *radiance_cubemap_buffers[6]; | struct ImBuf *radiance_cubemap_buffers[6]; | ||||
| Context not available. | |||||