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source/blender/windowmanager/WM_api.h
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| void WM_redraw_windows(struct bContext *C); | void WM_redraw_windows(struct bContext *C); | ||||
| void WM_draw_region_viewport_ensure(struct ARegion *region, short space_type); | void WM_draw_region_viewport_ensure(struct ARegion *region, short space_type); | ||||
| void WM_draw_region_viewport_bind(struct ARegion *region); | void WM_draw_region_viewport_bind(struct ARegion *region); | ||||
| void WM_draw_region_viewport_unbind(struct ARegion *region); | void WM_draw_region_viewport_unbind(struct ARegion *region); | ||||
| /* Region drawing */ | /* Region drawing */ | ||||
| void WM_draw_region_free(struct ARegion *region); | void WM_draw_region_free(struct ARegion *region); | ||||
| struct GPUViewport *WM_draw_region_get_viewport(struct ARegion *region, int view); | struct GPUViewport *WM_draw_region_get_viewport(struct ARegion *region); | ||||
| struct GPUViewport *WM_draw_region_get_bound_viewport(struct ARegion *region); | struct GPUViewport *WM_draw_region_get_bound_viewport(struct ARegion *region); | ||||
| void WM_main_playanim(int argc, const char **argv); | void WM_main_playanim(int argc, const char **argv); | ||||
| /* debugging only, convenience function to write on crash */ | /* debugging only, convenience function to write on crash */ | ||||
| bool write_crash_blend(void); | bool write_crash_blend(void); | ||||
| /* Lock the interface for any communication */ | /* Lock the interface for any communication */ | ||||
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