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source/blender/collada/GeometryExporter.h
| Show First 20 Lines • Show All 82 Lines • ▼ Show 20 Lines | void createPolylist(short material_index, | ||||
| std::string& geom_id, | std::string& geom_id, | ||||
| std::vector<BCPolygonNormalsIndices>& norind); | std::vector<BCPolygonNormalsIndices>& norind); | ||||
| // creates <source> for positions | // creates <source> for positions | ||||
| void createVertsSource(std::string geom_id, Mesh *me); | void createVertsSource(std::string geom_id, Mesh *me); | ||||
| void createVertexColorSource(std::string geom_id, Mesh *me); | void createVertexColorSource(std::string geom_id, Mesh *me); | ||||
| std::string makeTexcoordSourceId(std::string& geom_id, int layer_index); | std::string makeTexcoordSourceId(std::string& geom_id, int layer_index, bool only_active_layer); | ||||
| //creates <source> for texcoords | //creates <source> for texcoords | ||||
| void createTexcoordsSource(std::string geom_id, Mesh *me); | void createTexcoordsSource(std::string geom_id, Mesh *me); | ||||
| void createTesselatedTexcoordsSource(std::string geom_id, Mesh *me); | void createTesselatedTexcoordsSource(std::string geom_id, Mesh *me); | ||||
| //creates <source> for normals | //creates <source> for normals | ||||
| void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor); | void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor); | ||||
| Show All 35 Lines | |||||