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source/blender/depsgraph/intern/builder/deg_builder_nodes.h
| Show First 20 Lines • Show All 158 Lines • ▼ Show 20 Lines | virtual void build_view_layer(Scene *scene, | ||||
| eDepsNode_LinkedState_Type linked_state); | eDepsNode_LinkedState_Type linked_state); | ||||
| virtual void build_collection(LayerCollection *from_layer_collection, Collection *collection); | virtual void build_collection(LayerCollection *from_layer_collection, Collection *collection); | ||||
| virtual void build_object(int base_index, | virtual void build_object(int base_index, | ||||
| Object *object, | Object *object, | ||||
| eDepsNode_LinkedState_Type linked_state, | eDepsNode_LinkedState_Type linked_state, | ||||
| bool is_visible); | bool is_visible); | ||||
| virtual void build_object_proxy_from(Object *object, bool is_object_visible); | virtual void build_object_proxy_from(Object *object, bool is_object_visible); | ||||
| virtual void build_object_proxy_group(Object *object, bool is_object_visible); | virtual void build_object_proxy_group(Object *object, bool is_object_visible); | ||||
| virtual void build_object_instance_collection(Object *object, bool is_object_visible); | |||||
| virtual void build_object_flags(int base_index, | virtual void build_object_flags(int base_index, | ||||
| Object *object, | Object *object, | ||||
| eDepsNode_LinkedState_Type linked_state); | eDepsNode_LinkedState_Type linked_state); | ||||
| virtual void build_object_data(Object *object, bool is_object_visible); | virtual void build_object_data(Object *object, bool is_object_visible); | ||||
| virtual void build_object_data_camera(Object *object); | virtual void build_object_data_camera(Object *object); | ||||
| virtual void build_object_data_geometry(Object *object, bool is_object_visible); | virtual void build_object_data_geometry(Object *object, bool is_object_visible); | ||||
| virtual void build_object_data_geometry_datablock(ID *obdata, bool is_object_visible); | virtual void build_object_data_geometry_datablock(ID *obdata, bool is_object_visible); | ||||
| virtual void build_object_data_light(Object *object); | virtual void build_object_data_light(Object *object); | ||||
| ▲ Show 20 Lines • Show All 110 Lines • Show Last 20 Lines | |||||