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source/blender/render/extern/include/RE_pipeline.h
| Show First 20 Lines • Show All 357 Lines • ▼ Show 20 Lines | struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, | ||||
| int passtype, | int passtype, | ||||
| const char *viewname); | const char *viewname); | ||||
| /* shaded view or baking options */ | /* shaded view or baking options */ | ||||
| #define RE_BAKE_NORMALS 0 | #define RE_BAKE_NORMALS 0 | ||||
| #define RE_BAKE_DISPLACEMENT 1 | #define RE_BAKE_DISPLACEMENT 1 | ||||
| #define RE_BAKE_AO 2 | #define RE_BAKE_AO 2 | ||||
| void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]); | void RE_GetCameraWindow(struct Render *re, struct Object *camera, float mat[4][4]); | ||||
| void RE_GetCameraWindowWithOverscan(struct Render *re, float mat[4][4], float overscan); | void RE_GetCameraWindowWithOverscan(struct Render *re, float mat[4][4], float overscan); | ||||
| void RE_GetCameraModelMatrix(struct Render *re, struct Object *camera, float r_mat[4][4]); | void RE_GetCameraModelMatrix(struct Render *re, struct Object *camera, float r_mat[4][4]); | ||||
| struct Scene *RE_GetScene(struct Render *re); | struct Scene *RE_GetScene(struct Render *re); | ||||
| void RE_SetScene(struct Render *re, struct Scene *sce); | void RE_SetScene(struct Render *re, struct Scene *sce); | ||||
| bool RE_is_rendering_allowed(struct Scene *scene, | bool RE_is_rendering_allowed(struct Scene *scene, | ||||
| struct ViewLayer *single_layer, | struct ViewLayer *single_layer, | ||||
| struct Object *camera_override, | struct Object *camera_override, | ||||
| Show All 15 Lines | |||||