Changeset View
Changeset View
Standalone View
Standalone View
source/blender/nodes/shader/nodes/node_shader_displacement.c
| Show All 33 Lines | static bNodeSocketTemplate sh_node_displacement_out[] = { | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static void node_shader_init_displacement(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_displacement(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| node->custom1 = SHD_SPACE_OBJECT; /* space */ | node->custom1 = SHD_SPACE_OBJECT; /* space */ | ||||
| /* Set default value here for backwards compatibility. */ | /* Set default value here for backwards compatibility. */ | ||||
| for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) { | LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) { | ||||
| if (STREQ(sock->name, "Midlevel")) { | if (STREQ(sock->name, "Midlevel")) { | ||||
| ((bNodeSocketValueFloat *)sock->default_value)->value = 0.5f; | ((bNodeSocketValueFloat *)sock->default_value)->value = 0.5f; | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| static int gpu_shader_displacement(GPUMaterial *mat, | static int gpu_shader_displacement(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| Show All 35 Lines | |||||