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source/blender/nodes/shader/node_shader_util.h
| Show First 20 Lines • Show All 66 Lines • ▼ Show 20 Lines | |||||
| #include "GPU_material.h" | #include "GPU_material.h" | ||||
| #include "GPU_texture.h" | #include "GPU_texture.h" | ||||
| #include "GPU_uniformbuffer.h" | #include "GPU_uniformbuffer.h" | ||||
| bool sh_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree); | bool sh_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree); | ||||
| void sh_node_type_base( | void sh_node_type_base( | ||||
| struct bNodeType *ntype, int type, const char *name, short nclass, short flag); | struct bNodeType *ntype, int type, const char *name, short nclass, short flag); | ||||
| void sh_fn_node_type_base( | |||||
| struct bNodeType *ntype, int type, const char *name, short nclass, short flag); | |||||
| /* ********* exec data struct, remains internal *********** */ | /* ********* exec data struct, remains internal *********** */ | ||||
| typedef struct ShaderCallData { | typedef struct ShaderCallData { | ||||
| /* Empty for now, may be reused if we convert shader to texture nodes. */ | /* Empty for now, may be reused if we convert shader to texture nodes. */ | ||||
| int dummy; | int dummy; | ||||
| } ShaderCallData; | } ShaderCallData; | ||||
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