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source/blender/editors/sculpt_paint/sculpt_intern.h
| Show First 20 Lines • Show All 137 Lines • ▼ Show 20 Lines | if (neighbor_iterator.neighbors != neighbor_iterator.neighbors_fixed) { \ | ||||
| MEM_freeN(neighbor_iterator.neighbors); \ | MEM_freeN(neighbor_iterator.neighbors); \ | ||||
| } \ | } \ | ||||
| ((void)0) | ((void)0) | ||||
| int SCULPT_active_vertex_get(SculptSession *ss); | int SCULPT_active_vertex_get(SculptSession *ss); | ||||
| const float *SCULPT_active_vertex_co_get(SculptSession *ss); | const float *SCULPT_active_vertex_co_get(SculptSession *ss); | ||||
| void SCULPT_active_vertex_normal_get(SculptSession *ss, float normal[3]); | void SCULPT_active_vertex_normal_get(SculptSession *ss, float normal[3]); | ||||
| bool SCULPT_vertex_is_duplicate(SculptSession *ss, const int index); | |||||
| bool SCULPT_vertex_is_boundary(SculptSession *ss, const int index); | bool SCULPT_vertex_is_boundary(SculptSession *ss, const int index); | ||||
| /* Sculpt Visibility API */ | /* Sculpt Visibility API */ | ||||
| void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible); | void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible); | ||||
| bool SCULPT_vertex_visible_get(SculptSession *ss, int index); | bool SCULPT_vertex_visible_get(SculptSession *ss, int index); | ||||
| void SCULPT_visibility_sync_all_face_sets_to_vertices(struct SculptSession *ss); | void SCULPT_visibility_sync_all_face_sets_to_vertices(struct SculptSession *ss); | ||||
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