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source/blender/editors/transform/transform_convert.h
| Show All 34 Lines | |||||
| struct bContext; | struct bContext; | ||||
| struct bKinematicConstraint; | struct bKinematicConstraint; | ||||
| struct bPoseChannel; | struct bPoseChannel; | ||||
| /* transform_convert.c */ | /* transform_convert.c */ | ||||
| int count_set_pose_transflags(Object *ob, | int count_set_pose_transflags(Object *ob, | ||||
| const int mode, | const int mode, | ||||
| const short around, | const short around, | ||||
| bool has_translate_rotate[2]); | bool has_translate_rotate[2], | ||||
| bool clear_mirror_flag); | |||||
| void transform_autoik_update(TransInfo *t, short mode); | void transform_autoik_update(TransInfo *t, short mode); | ||||
| void autokeyframe_object(struct bContext *C, | void autokeyframe_object(struct bContext *C, | ||||
| struct Scene *scene, | struct Scene *scene, | ||||
| struct ViewLayer *view_layer, | struct ViewLayer *view_layer, | ||||
| struct Object *ob, | struct Object *ob, | ||||
| int tmode); | int tmode); | ||||
| void autokeyframe_pose( | void autokeyframe_pose( | ||||
| struct bContext *C, struct Scene *scene, struct Object *ob, int tmode, short targetless_ik); | struct bContext *C, struct Scene *scene, struct Object *ob, int tmode, short targetless_ik); | ||||
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