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source/blender/io/collada/collada_utils.h
| Context not available. | |||||
| float roll; | float roll; | ||||
| int bone_layers; | int bone_layers; | ||||
| int use_connect; | |||||
| bool has_custom_tail; | bool has_custom_tail; | ||||
| bool has_custom_roll; | bool has_custom_roll; | ||||
| bool use_connect; | |||||
| bool use_local_location; | |||||
gaiaclary: I am not sure but what about renaming to how the property is named in blender: 'inherit_scale' ? | |||||
| eBone_InheritScaleMode inherit_scale; | |||||
| public: | public: | ||||
| BoneExtended(EditBone *aBone); | BoneExtended(EditBone *aBone); | ||||
| Context not available. | |||||
| void set_use_connect(int use_connect); | void set_use_connect(int use_connect); | ||||
| int get_use_connect(); | int get_use_connect(); | ||||
| void set_inherit_scale(eBone_InheritScaleMode mode); | |||||
Not Done Inline Actionssame as above: suggest to rename to set_inherit_scale() and get_inherit_scale() gaiaclary: same as above: suggest to rename to set_inherit_scale() and get_inherit_scale() | |||||
| eBone_InheritScaleMode get_inherit_scale(); | |||||
| void set_use_local_location(bool use_local); | |||||
| bool get_use_local_location(); | |||||
| }; | }; | ||||
| /* a map to store bone extension maps | /* a map to store bone extension maps | ||||
| Context not available. | |||||
I am not sure but what about renaming to how the property is named in blender: 'inherit_scale' ?
And wouldn't it be better to use an Enumeration here rather than a character?