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source/blender/blenkernel/BKE_pbvh.h
| Show First 20 Lines • Show All 184 Lines • ▼ Show 20 Lines | bool BKE_pbvh_node_find_nearest_to_ray(PBVH *bvh, | ||||
| const float ray_start[3], | const float ray_start[3], | ||||
| const float ray_normal[3], | const float ray_normal[3], | ||||
| float *depth, | float *depth, | ||||
| float *dist_sq); | float *dist_sq); | ||||
| /* Drawing */ | /* Drawing */ | ||||
| void BKE_pbvh_draw_cb(PBVH *bvh, | void BKE_pbvh_draw_cb(PBVH *bvh, | ||||
| bool show_vcol, | |||||
| bool update_only_visible, | bool update_only_visible, | ||||
| PBVHFrustumPlanes *update_frustum, | PBVHFrustumPlanes *update_frustum, | ||||
| PBVHFrustumPlanes *draw_frustum, | PBVHFrustumPlanes *draw_frustum, | ||||
| void (*draw_fn)(void *user_data, struct GPU_PBVH_Buffers *buffers), | void (*draw_fn)(void *user_data, struct GPU_PBVH_Buffers *buffers), | ||||
| void *user_data); | void *user_data); | ||||
| void BKE_pbvh_draw_debug_cb( | void BKE_pbvh_draw_debug_cb( | ||||
| PBVH *bvh, | PBVH *bvh, | ||||
| ▲ Show 20 Lines • Show All 288 Lines • Show Last 20 Lines | |||||