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source/blender/gpu/GPU_vertex_format.h
| Show First 20 Lines • Show All 95 Lines • ▼ Show 20 Lines | typedef struct GPUVertFormat { | ||||
| uint name_offset : 8; | uint name_offset : 8; | ||||
| /** Store each attribute in one contiguous buffer region. */ | /** Store each attribute in one contiguous buffer region. */ | ||||
| uint deinterleaved : 1; | uint deinterleaved : 1; | ||||
| GPUVertAttr attrs[GPU_VERT_ATTR_MAX_LEN]; | GPUVertAttr attrs[GPU_VERT_ATTR_MAX_LEN]; | ||||
| char names[GPU_VERT_ATTR_NAMES_BUF_LEN]; | char names[GPU_VERT_ATTR_NAMES_BUF_LEN]; | ||||
| } GPUVertFormat; | } GPUVertFormat; | ||||
| struct GPUShaderInterface; | struct GPUShader; | ||||
| void GPU_vertformat_clear(GPUVertFormat *); | void GPU_vertformat_clear(GPUVertFormat *); | ||||
| void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src); | void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src); | ||||
| void GPU_vertformat_from_interface(GPUVertFormat *format, | void GPU_vertformat_from_shader(GPUVertFormat *format, const struct GPUShader *shader); | ||||
| const struct GPUShaderInterface *shaderface); | |||||
| uint GPU_vertformat_attr_add( | uint GPU_vertformat_attr_add( | ||||
| GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode); | GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode); | ||||
| void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias); | void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias); | ||||
| void GPU_vertformat_multiload_enable(GPUVertFormat *format, int load_count); | void GPU_vertformat_multiload_enable(GPUVertFormat *format, int load_count); | ||||
| void GPU_vertformat_deinterleave(GPUVertFormat *format); | void GPU_vertformat_deinterleave(GPUVertFormat *format); | ||||
| ▲ Show 20 Lines • Show All 81 Lines • Show Last 20 Lines | |||||