Changeset View
Changeset View
Standalone View
Standalone View
source/blender/draw/engines/overlay/overlay_private.h
| Show First 20 Lines • Show All 557 Lines • ▼ Show 20 Lines | |||||
| void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, | void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, | ||||
| Object *ob, | Object *ob, | ||||
| OVERLAY_DupliData *dupli, | OVERLAY_DupliData *dupli, | ||||
| bool init_dupli); | bool init_dupli); | ||||
| void OVERLAY_wireframe_draw(OVERLAY_Data *vedata); | void OVERLAY_wireframe_draw(OVERLAY_Data *vedata); | ||||
| void OVERLAY_wireframe_in_front_draw(OVERLAY_Data *vedata); | void OVERLAY_wireframe_in_front_draw(OVERLAY_Data *vedata); | ||||
| GPUShader *OVERLAY_shader_antialiasing(void); | GPUShader *OVERLAY_shader_antialiasing(void); | ||||
| GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void); | GPUShader *OVERLAY_shader_armature_degrees_of_freedom_wire(void); | ||||
| GPUShader *OVERLAY_shader_armature_degrees_of_freedom_solid(void); | |||||
| GPUShader *OVERLAY_shader_armature_envelope(bool use_outline); | GPUShader *OVERLAY_shader_armature_envelope(bool use_outline); | ||||
| GPUShader *OVERLAY_shader_armature_shape(bool use_outline); | GPUShader *OVERLAY_shader_armature_shape(bool use_outline); | ||||
| GPUShader *OVERLAY_shader_armature_shape_wire(void); | GPUShader *OVERLAY_shader_armature_shape_wire(void); | ||||
| GPUShader *OVERLAY_shader_armature_sphere(bool use_outline); | GPUShader *OVERLAY_shader_armature_sphere(bool use_outline); | ||||
| GPUShader *OVERLAY_shader_armature_stick(void); | GPUShader *OVERLAY_shader_armature_stick(void); | ||||
| GPUShader *OVERLAY_shader_armature_wire(void); | GPUShader *OVERLAY_shader_armature_wire(void); | ||||
| GPUShader *OVERLAY_shader_background(void); | GPUShader *OVERLAY_shader_background(void); | ||||
| GPUShader *OVERLAY_shader_clipbound(void); | GPUShader *OVERLAY_shader_clipbound(void); | ||||
| ▲ Show 20 Lines • Show All 54 Lines • Show Last 20 Lines | |||||