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source/gameengine/Converter/BL_BlenderDataConversion.h
| Context not available. | |||||
| #include "KX_Python.h" | #include "KX_Python.h" | ||||
| #include "KX_PhysicsEngineEnums.h" | #include "KX_PhysicsEngineEnums.h" | ||||
| #include "SCA_IInputDevice.h" | #include "SCA_IInputDevice.h" | ||||
| #include "KX_GameObject.h" | |||||
| #include "PHY_IPhysicsController.h" | |||||
moguri: These includes can be moved to BL_BlenderDataConversion.cpp if you forward declare… | |||||
| class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter, bool libloading); | class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter, bool libloading); | ||||
| void setup_constraint4object(KX_GameObject* obj_src, KX_Scene* scene, bRigidBodyJointConstraint* dat, PHY_IPhysicsController* phy_src, PHY_IPhysicsController* phy_dest); | |||||
moguriUnsubmitted Not Done Inline ActionsIf this is going to be public, it should have a better name such as: BL_SetupObjectConstraints(). moguri: If this is going to be public, it should have a better name such as: BL_SetupObjectConstraints… | |||||
| void BL_ConvertBlenderObjects(struct Main* maggie, | void BL_ConvertBlenderObjects(struct Main* maggie, | ||||
| class KX_Scene* kxscene, | class KX_Scene* kxscene, | ||||
| class KX_KetsjiEngine* ketsjiEngine, | class KX_KetsjiEngine* ketsjiEngine, | ||||
| Context not available. | |||||
These includes can be moved to BL_BlenderDataConversion.cpp if you forward declare KX_GameObject and PHY_IPhysicsController.