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source/gameengine/Ketsji/KX_Scene.h
| Context not available. | |||||
| void RemoveNodeDestructObject(SG_IObject* node, | void RemoveNodeDestructObject(SG_IObject* node, | ||||
| CValue* gameobj); | CValue* gameobj); | ||||
| void RemoveObject(CValue* gameobj); | void RemoveObject(CValue* gameobj); | ||||
| void RemoveDupliGroup(CValue* gameobj); | |||||
moguri: This also looks like it's from another patch. | |||||
| void DelayedRemoveObject(CValue* gameobj); | void DelayedRemoveObject(CValue* gameobj); | ||||
| int NewRemoveObject(CValue* gameobj); | int NewRemoveObject(CValue* gameobj); | ||||
| Context not available. | |||||
| */ | */ | ||||
| void ReplicateLogic(class KX_GameObject* newobj); | void ReplicateLogic(class KX_GameObject* newobj); | ||||
| void ReplicateConstraints(class KX_GameObject* gameobj); | |||||
| void RemoveConstraints(CValue* gameobj); | |||||
moguriUnsubmitted Not Done Inline ActionsI'm not really sure if we need this as a public function of KX_Scene. Maybe it could be rolled into KX_Scene::NewRemoveObject()? moguri: I'm not really sure if we need this as a public function of KX_Scene. Maybe it could be rolled… | |||||
| static SG_Callbacks m_callbacks; | static SG_Callbacks m_callbacks; | ||||
| const STR_String& GetName(); | const STR_String& GetName(); | ||||
| Context not available. | |||||
This also looks like it's from another patch.