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source/blender/bmesh/intern/bmesh_operators.h
| Show First 20 Lines • Show All 132 Lines • ▼ Show 20 Lines | void BM_mesh_esubdivide(BMesh *bm, const char edge_hflag, | ||||
| const float smooth, const short smooth_falloff, const bool use_smooth_even, | const float smooth, const short smooth_falloff, const bool use_smooth_even, | ||||
| const float fractal, const float along_normal, | const float fractal, const float along_normal, | ||||
| const int numcuts, | const int numcuts, | ||||
| const int seltype, const int cornertype, | const int seltype, const int cornertype, | ||||
| const short use_single_edge, const short use_grid_fill, | const short use_single_edge, const short use_grid_fill, | ||||
| const short use_only_quads, | const short use_only_quads, | ||||
| const int seed); | const int seed); | ||||
| void BM_mesh_calc_uvs_cone(BMesh *bm, float mat[4][4], float dia_top, float dia_bottom, int segments); | |||||
campbellbarton: *picky* in BMesh the term `create` is used for making new data.
suggest… | |||||
| void BM_mesh_calc_uvs_sphere(BMesh *bm); | |||||
| void BM_mesh_calc_uvs_circle(BMesh *bm, float mat[4][4], float dia); | |||||
| void BM_mesh_calc_uvs_cube(BMesh *bm); | |||||
| void BM_mesh_calc_uvs_grid(BMesh *bm, unsigned int x_segments, unsigned int y_segments); | |||||
| #include "intern/bmesh_operator_api_inline.h" | #include "intern/bmesh_operator_api_inline.h" | ||||
| #endif /* __BMESH_OPERATORS_H__ */ | #endif /* __BMESH_OPERATORS_H__ */ | ||||
*picky* in BMesh the term create is used for making new data.
suggest
... etc.