Changeset View
Changeset View
Standalone View
Standalone View
source/blender/editors/include/ED_object.h
| Show First 20 Lines • Show All 140 Lines • ▼ Show 20 Lines | |||||
| void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis); | void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis); | ||||
| void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]); | void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]); | ||||
| float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob, | float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob, | ||||
| const float loc[3], const float rot[3], float primmat[4][4], | const float loc[3], const float rot[3], float primmat[4][4], | ||||
| bool apply_diameter); | bool apply_diameter); | ||||
| void ED_object_add_unit_props(struct wmOperatorType *ot); | void ED_object_add_unit_props(struct wmOperatorType *ot); | ||||
| void ED_object_add_generic_props(struct wmOperatorType *ot, bool do_editmode); | void ED_object_add_generic_props(struct wmOperatorType *ot, bool do_editmode); | ||||
| void ED_object_add_mesh_props(struct wmOperatorType *ot); | |||||
| bool ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, const char view_align_axis, | bool ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, const char view_align_axis, | ||||
| float loc[3], float rot[3], | float loc[3], float rot[3], | ||||
| bool *enter_editmode, unsigned int *layer, bool *is_view_aligned); | bool *enter_editmode, unsigned int *layer, bool *is_view_aligned); | ||||
| struct Object *ED_object_add_type(struct bContext *C, int type, const float loc[3], const float rot[3], | struct Object *ED_object_add_type(struct bContext *C, int type, const float loc[3], const float rot[3], | ||||
| bool enter_editmode, unsigned int layer); | bool enter_editmode, unsigned int layer); | ||||
| void ED_object_single_users(struct Main *bmain, struct Scene *scene, bool full, bool copy_groups); | void ED_object_single_users(struct Main *bmain, struct Scene *scene, bool full, bool copy_groups); | ||||
| ▲ Show 20 Lines • Show All 73 Lines • Show Last 20 Lines | |||||