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source/blender/blenkernel/BKE_paint.h
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| } SculptSession; | } SculptSession; | ||||
| void BKE_sculptsession_free(struct Object *ob); | void BKE_sculptsession_free(struct Object *ob); | ||||
| void BKE_sculptsession_free_deformMats(struct SculptSession *ss); | void BKE_sculptsession_free_deformMats(struct SculptSession *ss); | ||||
| void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss); | void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss); | ||||
| void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder); | void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder); | ||||
| void BKE_sculptsession_bm_to_me_for_render(struct Object *object); | void BKE_sculptsession_bm_to_me_for_render(struct Object *object); | ||||
| /* Create new color layer on object if it doesn't have one and if experimental feature set has | |||||
| * sculpt vertex color enabled. Returns truth if new layer has been added, false otherwise. */ | |||||
| void BKE_sculpt_color_layer_create_if_needed(struct Object *object); | |||||
| void BKE_sculpt_update_object_for_edit(struct Depsgraph *depsgraph, | void BKE_sculpt_update_object_for_edit(struct Depsgraph *depsgraph, | ||||
| struct Object *ob_orig, | struct Object *ob_orig, | ||||
| bool need_pmap, | bool need_pmap, | ||||
| bool need_mask, | bool need_mask, | ||||
| bool need_colors); | bool need_colors); | ||||
| void BKE_sculpt_update_object_before_eval(struct Object *ob_eval); | void BKE_sculpt_update_object_before_eval(struct Object *ob_eval); | ||||
| void BKE_sculpt_update_object_after_eval(struct Depsgraph *depsgraph, struct Object *ob_eval); | void BKE_sculpt_update_object_after_eval(struct Depsgraph *depsgraph, struct Object *ob_eval); | ||||
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