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source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
| Show First 20 Lines • Show All 649 Lines • ▼ Show 20 Lines | if (G.debug & G_DEBUG_FREESTYLE) { | ||||
| cout << "| " << (re->scene->id.name + 2) << "|" << view_layer->name << endl; | cout << "| " << (re->scene->id.name + 2) << "|" << view_layer->name << endl; | ||||
| cout << "----------------------------------------------------------" << endl; | cout << "----------------------------------------------------------" << endl; | ||||
| } | } | ||||
| /* Create depsgraph and evaluate scene. */ | /* Create depsgraph and evaluate scene. */ | ||||
| ViewLayer *scene_view_layer = (ViewLayer *)BLI_findstring( | ViewLayer *scene_view_layer = (ViewLayer *)BLI_findstring( | ||||
| &re->scene->view_layers, view_layer->name, offsetof(ViewLayer, name)); | &re->scene->view_layers, view_layer->name, offsetof(ViewLayer, name)); | ||||
| Depsgraph *depsgraph = DEG_graph_new(re->main, re->scene, scene_view_layer, DAG_EVAL_RENDER); | Depsgraph *depsgraph = DEG_graph_new(re->main, re->scene, scene_view_layer, DAG_EVAL_RENDER); | ||||
| BKE_scene_graph_update_for_newframe(depsgraph, re->main); | BKE_scene_graph_update_for_newframe(depsgraph); | ||||
| // prepare Freestyle: | // prepare Freestyle: | ||||
| // - load mesh | // - load mesh | ||||
| // - add style modules | // - add style modules | ||||
| // - set parameters | // - set parameters | ||||
| // - compute view map | // - compute view map | ||||
| prepare(re, view_layer, depsgraph); | prepare(re, view_layer, depsgraph); | ||||
| ▲ Show 20 Lines • Show All 140 Lines • Show Last 20 Lines | |||||