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source/blender/shader_fx/intern/FX_shader_shadow.c
| Show First 20 Lines • Show All 93 Lines • ▼ Show 20 Lines | static void foreachObjectLink(ShaderFxData *fx, | ||||
| ShaderFxObjectWalkFunc walk, | ShaderFxObjectWalkFunc walk, | ||||
| void *userData) | void *userData) | ||||
| { | { | ||||
| ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx; | ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx; | ||||
| walk(userData, ob, &fxd->object, IDWALK_CB_NOP); | walk(userData, ob, &fxd->object, IDWALK_CB_NOP); | ||||
| } | } | ||||
| static void panel_draw(const bContext *C, Panel *panel) | static void panel_draw(const bContext *UNUSED(C), Panel *panel) | ||||
| { | { | ||||
| uiLayout *row, *col; | uiLayout *row, *col; | ||||
| uiLayout *layout = panel->layout; | uiLayout *layout = panel->layout; | ||||
| PointerRNA ptr; | PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); | ||||
| shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr); | |||||
| uiLayoutSetPropSep(layout, true); | uiLayoutSetPropSep(layout, true); | ||||
| uiItemR(layout, &ptr, "shadow_color", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "shadow_color", 0, NULL, ICON_NONE); | ||||
| /* Add the X, Y labels manually because size is a #PROP_PIXEL. */ | /* Add the X, Y labels manually because size is a #PROP_PIXEL. */ | ||||
| col = uiLayoutColumn(layout, true); | col = uiLayoutColumn(layout, true); | ||||
| PropertyRNA *prop = RNA_struct_find_property(&ptr, "offset"); | PropertyRNA *prop = RNA_struct_find_property(ptr, "offset"); | ||||
| uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE); | uiItemFullR(col, ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE); | ||||
| uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); | uiItemFullR(col, ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); | ||||
| uiItemR(layout, &ptr, "scale", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "scale", 0, NULL, ICON_NONE); | ||||
| uiItemR(layout, &ptr, "rotation", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE); | ||||
| row = uiLayoutRowWithHeading(layout, true, IFACE_("Object Pivot")); | row = uiLayoutRowWithHeading(layout, true, IFACE_("Object Pivot")); | ||||
| uiItemR(row, &ptr, "use_object", 0, "", ICON_NONE); | uiItemR(row, ptr, "use_object", 0, "", ICON_NONE); | ||||
| uiItemR(row, &ptr, "object", 0, "", ICON_NONE); | uiItemR(row, ptr, "object", 0, "", ICON_NONE); | ||||
| shaderfx_panel_end(layout, &ptr); | shaderfx_panel_end(layout, ptr); | ||||
| } | } | ||||
| static void blur_panel_draw(const bContext *C, Panel *panel) | static void blur_panel_draw(const bContext *UNUSED(C), Panel *panel) | ||||
| { | { | ||||
| uiLayout *col; | uiLayout *col; | ||||
| uiLayout *layout = panel->layout; | uiLayout *layout = panel->layout; | ||||
| PointerRNA ptr; | PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); | ||||
| shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr); | |||||
| uiLayoutSetPropSep(layout, true); | uiLayoutSetPropSep(layout, true); | ||||
| /* Add the X, Y labels manually because size is a #PROP_PIXEL. */ | /* Add the X, Y labels manually because size is a #PROP_PIXEL. */ | ||||
| col = uiLayoutColumn(layout, true); | col = uiLayoutColumn(layout, true); | ||||
| PropertyRNA *prop = RNA_struct_find_property(&ptr, "blur"); | PropertyRNA *prop = RNA_struct_find_property(ptr, "blur"); | ||||
| uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE); | uiItemFullR(col, ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE); | ||||
| uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); | uiItemFullR(col, ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); | ||||
| uiItemR(layout, &ptr, "samples", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE); | ||||
| } | } | ||||
| static void wave_header_draw(const bContext *C, Panel *panel) | static void wave_header_draw(const bContext *UNUSED(C), Panel *panel) | ||||
| { | { | ||||
| uiLayout *layout = panel->layout; | uiLayout *layout = panel->layout; | ||||
| PointerRNA ptr; | PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); | ||||
| shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr); | |||||
| uiItemR(layout, &ptr, "use_wave", 0, IFACE_("Wave Effect"), ICON_NONE); | uiItemR(layout, ptr, "use_wave", 0, IFACE_("Wave Effect"), ICON_NONE); | ||||
| } | } | ||||
| static void wave_panel_draw(const bContext *C, Panel *panel) | static void wave_panel_draw(const bContext *UNUSED(C), Panel *panel) | ||||
| { | { | ||||
| uiLayout *layout = panel->layout; | uiLayout *layout = panel->layout; | ||||
| PointerRNA ptr; | PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); | ||||
| shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr); | |||||
| uiLayoutSetPropSep(layout, true); | uiLayoutSetPropSep(layout, true); | ||||
| uiLayoutSetActive(layout, RNA_boolean_get(&ptr, "use_wave")); | uiLayoutSetActive(layout, RNA_boolean_get(ptr, "use_wave")); | ||||
| uiItemR(layout, &ptr, "orientation", UI_ITEM_R_EXPAND, NULL, ICON_NONE); | uiItemR(layout, ptr, "orientation", UI_ITEM_R_EXPAND, NULL, ICON_NONE); | ||||
| uiItemR(layout, &ptr, "amplitude", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "amplitude", 0, NULL, ICON_NONE); | ||||
| uiItemR(layout, &ptr, "period", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "period", 0, NULL, ICON_NONE); | ||||
| uiItemR(layout, &ptr, "phase", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "phase", 0, NULL, ICON_NONE); | ||||
| } | } | ||||
| static void panelRegister(ARegionType *region_type) | static void panelRegister(ARegionType *region_type) | ||||
| { | { | ||||
| PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Shadow, panel_draw); | PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Shadow, panel_draw); | ||||
| shaderfx_subpanel_register(region_type, "blur", "Blur", NULL, blur_panel_draw, panel_type); | shaderfx_subpanel_register(region_type, "blur", "Blur", NULL, blur_panel_draw, panel_type); | ||||
| shaderfx_subpanel_register( | shaderfx_subpanel_register( | ||||
| region_type, "wave", "", wave_header_draw, wave_panel_draw, panel_type); | region_type, "wave", "", wave_header_draw, wave_panel_draw, panel_type); | ||||
| Show All 20 Lines | |||||