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source/blender/shader_fx/intern/FX_shader_swirl.c
| Show First 20 Lines • Show All 80 Lines • ▼ Show 20 Lines | static void foreachObjectLink(ShaderFxData *fx, | ||||
| ShaderFxObjectWalkFunc walk, | ShaderFxObjectWalkFunc walk, | ||||
| void *userData) | void *userData) | ||||
| { | { | ||||
| SwirlShaderFxData *fxd = (SwirlShaderFxData *)fx; | SwirlShaderFxData *fxd = (SwirlShaderFxData *)fx; | ||||
| walk(userData, ob, &fxd->object, IDWALK_CB_NOP); | walk(userData, ob, &fxd->object, IDWALK_CB_NOP); | ||||
| } | } | ||||
| static void panel_draw(const bContext *C, Panel *panel) | static void panel_draw(const bContext *UNUSED(C), Panel *panel) | ||||
| { | { | ||||
| uiLayout *layout = panel->layout; | uiLayout *layout = panel->layout; | ||||
| PointerRNA ptr; | PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); | ||||
| PointerRNA ob_ptr; | |||||
| shaderfx_panel_get_property_pointers(C, panel, &ob_ptr, &ptr); | |||||
| uiLayoutSetPropSep(layout, true); | uiLayoutSetPropSep(layout, true); | ||||
| uiItemR(layout, &ptr, "object", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE); | ||||
| uiItemR(layout, &ptr, "radius", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "radius", 0, NULL, ICON_NONE); | ||||
| uiItemR(layout, &ptr, "angle", 0, NULL, ICON_NONE); | uiItemR(layout, ptr, "angle", 0, NULL, ICON_NONE); | ||||
| shaderfx_panel_end(layout, &ptr); | shaderfx_panel_end(layout, ptr); | ||||
| } | } | ||||
| static void panelRegister(ARegionType *region_type) | static void panelRegister(ARegionType *region_type) | ||||
| { | { | ||||
| shaderfx_panel_register(region_type, eShaderFxType_Swirl, panel_draw); | shaderfx_panel_register(region_type, eShaderFxType_Swirl, panel_draw); | ||||
| } | } | ||||
| ShaderFxTypeInfo shaderfx_Type_Swirl = { | ShaderFxTypeInfo shaderfx_Type_Swirl = { | ||||
| Show All 17 Lines | |||||