Changeset View
Changeset View
Standalone View
Standalone View
source/blender/blenkernel/BKE_rigidbody.h
| Show First 20 Lines • Show All 137 Lines • ▼ Show 20 Lines | |||||
| void BKE_rigidbody_aftertrans_update(struct Object *ob, | void BKE_rigidbody_aftertrans_update(struct Object *ob, | ||||
| float loc[3], | float loc[3], | ||||
| float rot[3], | float rot[3], | ||||
| float quat[4], | float quat[4], | ||||
| float rotAxis[3], | float rotAxis[3], | ||||
| float rotAngle); | float rotAngle); | ||||
| void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime); | void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime); | ||||
| bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime); | bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime); | ||||
| bool BKE_rigidbody_is_affected_by_simulation(struct Object *ob); | |||||
JacquesLucke: typo, `simulation` | |||||
| void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw); | void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw); | ||||
| void BKE_rigidbody_rebuild_world(struct Depsgraph *depsgraph, struct Scene *scene, float ctime); | void BKE_rigidbody_rebuild_world(struct Depsgraph *depsgraph, struct Scene *scene, float ctime); | ||||
| void BKE_rigidbody_do_simulation(struct Depsgraph *depsgraph, struct Scene *scene, float ctime); | void BKE_rigidbody_do_simulation(struct Depsgraph *depsgraph, struct Scene *scene, float ctime); | ||||
| /* -------------------- */ | /* -------------------- */ | ||||
| /* Depsgraph evaluation */ | /* Depsgraph evaluation */ | ||||
| void BKE_rigidbody_rebuild_sim(struct Depsgraph *depsgraph, struct Scene *scene); | void BKE_rigidbody_rebuild_sim(struct Depsgraph *depsgraph, struct Scene *scene); | ||||
| Show All 10 Lines | |||||
typo, simulation