Differential D8762 Diff 28333 extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
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extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
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| including commercial applications, and to alter it and redistribute it freely, | including commercial applications, and to alter it and redistribute it freely, | ||||
| subject to the following restrictions: | subject to the following restrictions: | ||||
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||||
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||||
| 3. This notice may not be removed or altered from any source distribution. | 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | */ | ||||
| /* | /* | ||||
| Author: Francisco Le␡n N゚jera | Author: Francisco Leon Najera | ||||
| Concave-Concave Collision | Concave-Concave Collision | ||||
| */ | */ | ||||
| #include "BulletCollision/CollisionDispatch/btManifoldResult.h" | #include "BulletCollision/CollisionDispatch/btManifoldResult.h" | ||||
| #include "LinearMath/btIDebugDraw.h" | #include "LinearMath/btIDebugDraw.h" | ||||
| #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | ||||
| #include "BulletCollision/CollisionShapes/btBoxShape.h" | #include "BulletCollision/CollisionShapes/btBoxShape.h" | ||||
| #include "btGImpactCollisionAlgorithm.h" | #include "btGImpactCollisionAlgorithm.h" | ||||
| #include "btContactProcessing.h" | #include "btContactProcessing.h" | ||||
| #include "LinearMath/btQuickprof.h" | #include "LinearMath/btQuickprof.h" | ||||
| //! Class for accessing the plane equation | //! Class for accessing the plane equation | ||||
| class btPlaneShape : public btStaticPlaneShape | class btPlaneShape : public btStaticPlaneShape | ||||
| { | { | ||||
| public: | public: | ||||
| btPlaneShape(const btVector3& v, float f) | btPlaneShape(const btVector3& v, float f) | ||||
| :btStaticPlaneShape(v,f) | : btStaticPlaneShape(v, f) | ||||
| { | { | ||||
| } | } | ||||
| void get_plane_equation(btVector4 &equation) | void get_plane_equation(btVector4& equation) | ||||
| { | { | ||||
| equation[0] = m_planeNormal[0]; | equation[0] = m_planeNormal[0]; | ||||
| equation[1] = m_planeNormal[1]; | equation[1] = m_planeNormal[1]; | ||||
| equation[2] = m_planeNormal[2]; | equation[2] = m_planeNormal[2]; | ||||
| equation[3] = m_planeConstant; | equation[3] = m_planeConstant; | ||||
| } | } | ||||
| void get_plane_equation_transformed(const btTransform & trans,btVector4 &equation) const | void get_plane_equation_transformed(const btTransform& trans, btVector4& equation) const | ||||
| { | { | ||||
| equation[0] = trans.getBasis().getRow(0).dot(m_planeNormal); | const btVector3 normal = trans.getBasis() * m_planeNormal; | ||||
| equation[1] = trans.getBasis().getRow(1).dot(m_planeNormal); | equation[0] = normal[0]; | ||||
| equation[2] = trans.getBasis().getRow(2).dot(m_planeNormal); | equation[1] = normal[1]; | ||||
| equation[3] = trans.getOrigin().dot(m_planeNormal) + m_planeConstant; | equation[2] = normal[2]; | ||||
| equation[3] = normal.dot(trans * (m_planeConstant * m_planeNormal)); | |||||
| } | } | ||||
| }; | }; | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////// | ////////////////////////////////////////////////////////////////////////////////////////////// | ||||
| #ifdef TRI_COLLISION_PROFILING | #ifdef TRI_COLLISION_PROFILING | ||||
| btClock g_triangle_clock; | btClock g_triangle_clock; | ||||
| float g_accum_triangle_collision_time = 0; | float g_accum_triangle_collision_time = 0; | ||||
| int g_count_triangle_collision = 0; | int g_count_triangle_collision = 0; | ||||
| void bt_begin_gim02_tri_time() | void bt_begin_gim02_tri_time() | ||||
| { | { | ||||
| g_triangle_clock.reset(); | g_triangle_clock.reset(); | ||||
| } | } | ||||
| void bt_end_gim02_tri_time() | void bt_end_gim02_tri_time() | ||||
| { | { | ||||
| g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds(); | g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds(); | ||||
| g_count_triangle_collision++; | g_count_triangle_collision++; | ||||
| } | } | ||||
| #endif //TRI_COLLISION_PROFILING | #endif //TRI_COLLISION_PROFILING | ||||
| //! Retrieving shapes shapes | //! Retrieving shapes shapes | ||||
| /*! | /*! | ||||
| Declared here due of insuficent space on Pool allocators | Declared here due of insuficent space on Pool allocators | ||||
| */ | */ | ||||
| //!@{ | //!@{ | ||||
| class GIM_ShapeRetriever | class GIM_ShapeRetriever | ||||
| { | { | ||||
| public: | public: | ||||
| const btGImpactShapeInterface * m_gim_shape; | const btGImpactShapeInterface* m_gim_shape; | ||||
| btTriangleShapeEx m_trishape; | btTriangleShapeEx m_trishape; | ||||
| btTetrahedronShapeEx m_tetrashape; | btTetrahedronShapeEx m_tetrashape; | ||||
| public: | public: | ||||
| class ChildShapeRetriever | class ChildShapeRetriever | ||||
| { | { | ||||
| public: | public: | ||||
| GIM_ShapeRetriever * m_parent; | GIM_ShapeRetriever* m_parent; | ||||
| virtual const btCollisionShape * getChildShape(int index) | virtual const btCollisionShape* getChildShape(int index) | ||||
| { | { | ||||
| return m_parent->m_gim_shape->getChildShape(index); | return m_parent->m_gim_shape->getChildShape(index); | ||||
| } | } | ||||
| virtual ~ChildShapeRetriever() {} | virtual ~ChildShapeRetriever() {} | ||||
| }; | }; | ||||
| class TriangleShapeRetriever:public ChildShapeRetriever | class TriangleShapeRetriever : public ChildShapeRetriever | ||||
| { | { | ||||
| public: | public: | ||||
| virtual btCollisionShape * getChildShape(int index) | virtual btCollisionShape* getChildShape(int index) | ||||
| { | { | ||||
| m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape); | m_parent->m_gim_shape->getBulletTriangle(index, m_parent->m_trishape); | ||||
| return &m_parent->m_trishape; | return &m_parent->m_trishape; | ||||
| } | } | ||||
| virtual ~TriangleShapeRetriever() {} | virtual ~TriangleShapeRetriever() {} | ||||
| }; | }; | ||||
| class TetraShapeRetriever:public ChildShapeRetriever | class TetraShapeRetriever : public ChildShapeRetriever | ||||
| { | { | ||||
| public: | public: | ||||
| virtual btCollisionShape * getChildShape(int index) | virtual btCollisionShape* getChildShape(int index) | ||||
| { | { | ||||
| m_parent->m_gim_shape->getBulletTetrahedron(index,m_parent->m_tetrashape); | m_parent->m_gim_shape->getBulletTetrahedron(index, m_parent->m_tetrashape); | ||||
| return &m_parent->m_tetrashape; | return &m_parent->m_tetrashape; | ||||
| } | } | ||||
| }; | }; | ||||
| public: | public: | ||||
| ChildShapeRetriever m_child_retriever; | ChildShapeRetriever m_child_retriever; | ||||
| TriangleShapeRetriever m_tri_retriever; | TriangleShapeRetriever m_tri_retriever; | ||||
| TetraShapeRetriever m_tetra_retriever; | TetraShapeRetriever m_tetra_retriever; | ||||
| ChildShapeRetriever * m_current_retriever; | ChildShapeRetriever* m_current_retriever; | ||||
| GIM_ShapeRetriever(const btGImpactShapeInterface * gim_shape) | GIM_ShapeRetriever(const btGImpactShapeInterface* gim_shape) | ||||
| { | { | ||||
| m_gim_shape = gim_shape; | m_gim_shape = gim_shape; | ||||
| //select retriever | //select retriever | ||||
| if(m_gim_shape->needsRetrieveTriangles()) | if (m_gim_shape->needsRetrieveTriangles()) | ||||
| { | { | ||||
| m_current_retriever = &m_tri_retriever; | m_current_retriever = &m_tri_retriever; | ||||
| } | } | ||||
| else if(m_gim_shape->needsRetrieveTetrahedrons()) | else if (m_gim_shape->needsRetrieveTetrahedrons()) | ||||
| { | { | ||||
| m_current_retriever = &m_tetra_retriever; | m_current_retriever = &m_tetra_retriever; | ||||
| } | } | ||||
| else | else | ||||
| { | { | ||||
| m_current_retriever = &m_child_retriever; | m_current_retriever = &m_child_retriever; | ||||
| } | } | ||||
| m_current_retriever->m_parent = this; | m_current_retriever->m_parent = this; | ||||
| } | } | ||||
| const btCollisionShape * getChildShape(int index) | const btCollisionShape* getChildShape(int index) | ||||
| { | { | ||||
| return m_current_retriever->getChildShape(index); | return m_current_retriever->getChildShape(index); | ||||
| } | } | ||||
| }; | }; | ||||
| //!@} | //!@} | ||||
| #ifdef TRI_COLLISION_PROFILING | #ifdef TRI_COLLISION_PROFILING | ||||
| //! Gets the average time in miliseconds of tree collisions | //! Gets the average time in miliseconds of tree collisions | ||||
| float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime() | float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime() | ||||
| { | { | ||||
| return btGImpactBoxSet::getAverageTreeCollisionTime(); | return btGImpactBoxSet::getAverageTreeCollisionTime(); | ||||
| } | } | ||||
| //! Gets the average time in miliseconds of triangle collisions | //! Gets the average time in miliseconds of triangle collisions | ||||
| float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime() | float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime() | ||||
| { | { | ||||
| if(g_count_triangle_collision == 0) return 0; | if (g_count_triangle_collision == 0) return 0; | ||||
| float avgtime = g_accum_triangle_collision_time; | float avgtime = g_accum_triangle_collision_time; | ||||
| avgtime /= (float)g_count_triangle_collision; | avgtime /= (float)g_count_triangle_collision; | ||||
| g_accum_triangle_collision_time = 0; | g_accum_triangle_collision_time = 0; | ||||
| g_count_triangle_collision = 0; | g_count_triangle_collision = 0; | ||||
| return avgtime; | return avgtime; | ||||
| } | } | ||||
| #endif //TRI_COLLISION_PROFILING | #endif //TRI_COLLISION_PROFILING | ||||
| btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap) | ||||
| : btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap) | : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap) | ||||
| { | { | ||||
| m_manifoldPtr = NULL; | m_manifoldPtr = NULL; | ||||
| m_convex_algorithm = NULL; | m_convex_algorithm = NULL; | ||||
| } | } | ||||
| btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm() | btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm() | ||||
| { | { | ||||
| clearCache(); | clearCache(); | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap, | void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper * body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btVector3 & point, | const btVector3& point, | ||||
| const btVector3 & normal, | const btVector3& normal, | ||||
| btScalar distance) | btScalar distance) | ||||
| { | { | ||||
| m_resultOut->setShapeIdentifiersA(m_part0,m_triface0); | m_resultOut->setShapeIdentifiersA(m_part0, m_triface0); | ||||
| m_resultOut->setShapeIdentifiersB(m_part1,m_triface1); | m_resultOut->setShapeIdentifiersB(m_part1, m_triface1); | ||||
| checkManifold(body0Wrap,body1Wrap); | checkManifold(body0Wrap, body1Wrap); | ||||
| m_resultOut->addContactPoint(normal,point,distance); | m_resultOut->addContactPoint(normal, point, distance); | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::shape_vs_shape_collision( | void btGImpactCollisionAlgorithm::shape_vs_shape_collision( | ||||
| const btCollisionObjectWrapper * body0Wrap, | const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper* body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btCollisionShape * shape0, | const btCollisionShape* shape0, | ||||
| const btCollisionShape * shape1) | const btCollisionShape* shape1) | ||||
| { | { | ||||
| { | { | ||||
| btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap); | btCollisionAlgorithm* algor = newAlgorithm(body0Wrap, body1Wrap); | ||||
| // post : checkManifold is called | // post : checkManifold is called | ||||
| m_resultOut->setShapeIdentifiersA(m_part0,m_triface0); | m_resultOut->setShapeIdentifiersA(m_part0, m_triface0); | ||||
| m_resultOut->setShapeIdentifiersB(m_part1,m_triface1); | m_resultOut->setShapeIdentifiersB(m_part1, m_triface1); | ||||
| algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut); | algor->processCollision(body0Wrap, body1Wrap, *m_dispatchInfo, m_resultOut); | ||||
| algor->~btCollisionAlgorithm(); | algor->~btCollisionAlgorithm(); | ||||
| m_dispatcher->freeCollisionAlgorithm(algor); | m_dispatcher->freeCollisionAlgorithm(algor); | ||||
| } | } | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::convex_vs_convex_collision( | void btGImpactCollisionAlgorithm::convex_vs_convex_collision( | ||||
| const btCollisionObjectWrapper* body0Wrap, | const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper* body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btCollisionShape* shape0, | const btCollisionShape* shape0, | ||||
| const btCollisionShape* shape1) | const btCollisionShape* shape1) | ||||
| { | { | ||||
| m_resultOut->setShapeIdentifiersA(m_part0,m_triface0); | m_resultOut->setShapeIdentifiersA(m_part0, m_triface0); | ||||
| m_resultOut->setShapeIdentifiersB(m_part1,m_triface1); | m_resultOut->setShapeIdentifiersB(m_part1, m_triface1); | ||||
| btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0); | btCollisionObjectWrapper ob0(body0Wrap, shape0, body0Wrap->getCollisionObject(), body0Wrap->getWorldTransform(), m_part0, m_triface0); | ||||
| btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1); | btCollisionObjectWrapper ob1(body1Wrap, shape1, body1Wrap->getCollisionObject(), body1Wrap->getWorldTransform(), m_part1, m_triface1); | ||||
| checkConvexAlgorithm(&ob0,&ob1); | checkConvexAlgorithm(&ob0, &ob1); | ||||
| m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut); | m_convex_algorithm->processCollision(&ob0, &ob1, *m_dispatchInfo, m_resultOut); | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs( | void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs( | ||||
| const btTransform & trans0, | const btTransform& trans0, | ||||
| const btTransform & trans1, | const btTransform& trans1, | ||||
| const btGImpactShapeInterface * shape0, | const btGImpactShapeInterface* shape0, | ||||
| const btGImpactShapeInterface * shape1,btPairSet & pairset) | const btGImpactShapeInterface* shape1, btPairSet& pairset) | ||||
| { | { | ||||
| if(shape0->hasBoxSet() && shape1->hasBoxSet()) | if (shape0->hasBoxSet() && shape1->hasBoxSet()) | ||||
| { | { | ||||
| btGImpactBoxSet::find_collision(shape0->getBoxSet(),trans0,shape1->getBoxSet(),trans1,pairset); | btGImpactBoxSet::find_collision(shape0->getBoxSet(), trans0, shape1->getBoxSet(), trans1, pairset); | ||||
| } | } | ||||
| else | else | ||||
| { | { | ||||
| btAABB boxshape0; | btAABB boxshape0; | ||||
| btAABB boxshape1; | btAABB boxshape1; | ||||
| int i = shape0->getNumChildShapes(); | int i = shape0->getNumChildShapes(); | ||||
| while(i--) | while (i--) | ||||
| { | { | ||||
| shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max); | shape0->getChildAabb(i, trans0, boxshape0.m_min, boxshape0.m_max); | ||||
| int j = shape1->getNumChildShapes(); | int j = shape1->getNumChildShapes(); | ||||
| while(j--) | while (j--) | ||||
| { | { | ||||
| shape1->getChildAabb(i,trans1,boxshape1.m_min,boxshape1.m_max); | shape1->getChildAabb(i, trans1, boxshape1.m_min, boxshape1.m_max); | ||||
| if(boxshape1.has_collision(boxshape0)) | if (boxshape1.has_collision(boxshape0)) | ||||
| { | { | ||||
| pairset.push_pair(i,j); | pairset.push_pair(i, j); | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs( | void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs( | ||||
| const btTransform & trans0, | const btTransform& trans0, | ||||
| const btTransform & trans1, | const btTransform& trans1, | ||||
| const btGImpactShapeInterface * shape0, | const btGImpactShapeInterface* shape0, | ||||
| const btCollisionShape * shape1, | const btCollisionShape* shape1, | ||||
| btAlignedObjectArray<int> & collided_primitives) | btAlignedObjectArray<int>& collided_primitives) | ||||
| { | { | ||||
| btAABB boxshape; | btAABB boxshape; | ||||
| if(shape0->hasBoxSet()) | if (shape0->hasBoxSet()) | ||||
| { | { | ||||
| btTransform trans1to0 = trans0.inverse(); | btTransform trans1to0 = trans0.inverse(); | ||||
| trans1to0 *= trans1; | trans1to0 *= trans1; | ||||
| shape1->getAabb(trans1to0,boxshape.m_min,boxshape.m_max); | shape1->getAabb(trans1to0, boxshape.m_min, boxshape.m_max); | ||||
| shape0->getBoxSet()->boxQuery(boxshape, collided_primitives); | shape0->getBoxSet()->boxQuery(boxshape, collided_primitives); | ||||
| } | } | ||||
| else | else | ||||
| { | { | ||||
| shape1->getAabb(trans1,boxshape.m_min,boxshape.m_max); | shape1->getAabb(trans1, boxshape.m_min, boxshape.m_max); | ||||
| btAABB boxshape0; | btAABB boxshape0; | ||||
| int i = shape0->getNumChildShapes(); | int i = shape0->getNumChildShapes(); | ||||
| while(i--) | while (i--) | ||||
| { | { | ||||
| shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max); | shape0->getChildAabb(i, trans0, boxshape0.m_min, boxshape0.m_max); | ||||
| if(boxshape.has_collision(boxshape0)) | if (boxshape.has_collision(boxshape0)) | ||||
| { | { | ||||
| collided_primitives.push_back(i); | collided_primitives.push_back(i); | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper * body0Wrap, | void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper * body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btGImpactMeshShapePart * shape0, | const btGImpactMeshShapePart* shape0, | ||||
| const btGImpactMeshShapePart * shape1, | const btGImpactMeshShapePart* shape1, | ||||
| const int * pairs, int pair_count) | const int* pairs, int pair_count) | ||||
| { | { | ||||
| btTriangleShapeEx tri0; | btTriangleShapeEx tri0; | ||||
| btTriangleShapeEx tri1; | btTriangleShapeEx tri1; | ||||
| shape0->lockChildShapes(); | shape0->lockChildShapes(); | ||||
| shape1->lockChildShapes(); | shape1->lockChildShapes(); | ||||
| const int * pair_pointer = pairs; | const int* pair_pointer = pairs; | ||||
| while(pair_count--) | while (pair_count--) | ||||
| { | { | ||||
| m_triface0 = *(pair_pointer); | m_triface0 = *(pair_pointer); | ||||
| m_triface1 = *(pair_pointer+1); | m_triface1 = *(pair_pointer + 1); | ||||
| pair_pointer+=2; | pair_pointer += 2; | ||||
| shape0->getBulletTriangle(m_triface0,tri0); | shape0->getBulletTriangle(m_triface0, tri0); | ||||
| shape1->getBulletTriangle(m_triface1,tri1); | shape1->getBulletTriangle(m_triface1, tri1); | ||||
| //collide two convex shapes | //collide two convex shapes | ||||
| if(tri0.overlap_test_conservative(tri1)) | if (tri0.overlap_test_conservative(tri1)) | ||||
| { | { | ||||
| convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1); | convex_vs_convex_collision(body0Wrap, body1Wrap, &tri0, &tri1); | ||||
| } | } | ||||
| } | } | ||||
| shape0->unlockChildShapes(); | shape0->unlockChildShapes(); | ||||
| shape1->unlockChildShapes(); | shape1->unlockChildShapes(); | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap, | void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper* body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btGImpactMeshShapePart * shape0, | const btGImpactMeshShapePart* shape0, | ||||
| const btGImpactMeshShapePart * shape1, | const btGImpactMeshShapePart* shape1, | ||||
| const int * pairs, int pair_count) | const int* pairs, int pair_count) | ||||
| { | { | ||||
| btTransform orgtrans0 = body0Wrap->getWorldTransform(); | btTransform orgtrans0 = body0Wrap->getWorldTransform(); | ||||
| btTransform orgtrans1 = body1Wrap->getWorldTransform(); | btTransform orgtrans1 = body1Wrap->getWorldTransform(); | ||||
| btPrimitiveTriangle ptri0; | btPrimitiveTriangle ptri0; | ||||
| btPrimitiveTriangle ptri1; | btPrimitiveTriangle ptri1; | ||||
| GIM_TRIANGLE_CONTACT contact_data; | GIM_TRIANGLE_CONTACT contact_data; | ||||
| shape0->lockChildShapes(); | shape0->lockChildShapes(); | ||||
| shape1->lockChildShapes(); | shape1->lockChildShapes(); | ||||
| const int * pair_pointer = pairs; | const int* pair_pointer = pairs; | ||||
| while(pair_count--) | while (pair_count--) | ||||
| { | { | ||||
| m_triface0 = *(pair_pointer); | m_triface0 = *(pair_pointer); | ||||
| m_triface1 = *(pair_pointer+1); | m_triface1 = *(pair_pointer + 1); | ||||
| pair_pointer+=2; | pair_pointer += 2; | ||||
| shape0->getPrimitiveTriangle(m_triface0,ptri0); | shape0->getPrimitiveTriangle(m_triface0, ptri0); | ||||
| shape1->getPrimitiveTriangle(m_triface1,ptri1); | shape1->getPrimitiveTriangle(m_triface1, ptri1); | ||||
| #ifdef TRI_COLLISION_PROFILING | #ifdef TRI_COLLISION_PROFILING | ||||
| bt_begin_gim02_tri_time(); | bt_begin_gim02_tri_time(); | ||||
| #endif | #endif | ||||
| ptri0.applyTransform(orgtrans0); | ptri0.applyTransform(orgtrans0); | ||||
| ptri1.applyTransform(orgtrans1); | ptri1.applyTransform(orgtrans1); | ||||
| //build planes | //build planes | ||||
| ptri0.buildTriPlane(); | ptri0.buildTriPlane(); | ||||
| ptri1.buildTriPlane(); | ptri1.buildTriPlane(); | ||||
| // test conservative | // test conservative | ||||
| if(ptri0.overlap_test_conservative(ptri1)) | if (ptri0.overlap_test_conservative(ptri1)) | ||||
| { | { | ||||
| if(ptri0.find_triangle_collision_clip_method(ptri1,contact_data)) | if (ptri0.find_triangle_collision_clip_method(ptri1, contact_data)) | ||||
| { | { | ||||
| int j = contact_data.m_point_count; | int j = contact_data.m_point_count; | ||||
| while(j--) | while (j--) | ||||
| { | { | ||||
| addContactPoint(body0Wrap, body1Wrap, | addContactPoint(body0Wrap, body1Wrap, | ||||
| contact_data.m_points[j], | contact_data.m_points[j], | ||||
| contact_data.m_separating_normal, | contact_data.m_separating_normal, | ||||
| -contact_data.m_penetration_depth); | -contact_data.m_penetration_depth); | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| #ifdef TRI_COLLISION_PROFILING | #ifdef TRI_COLLISION_PROFILING | ||||
| bt_end_gim02_tri_time(); | bt_end_gim02_tri_time(); | ||||
| #endif | #endif | ||||
| } | } | ||||
| shape0->unlockChildShapes(); | shape0->unlockChildShapes(); | ||||
| shape1->unlockChildShapes(); | shape1->unlockChildShapes(); | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::gimpact_vs_gimpact( | void btGImpactCollisionAlgorithm::gimpact_vs_gimpact( | ||||
| const btCollisionObjectWrapper* body0Wrap, | const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper * body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btGImpactShapeInterface * shape0, | const btGImpactShapeInterface* shape0, | ||||
| const btGImpactShapeInterface * shape1) | const btGImpactShapeInterface* shape1) | ||||
| { | { | ||||
| if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE) | if (shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE) | ||||
| { | { | ||||
| const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0); | const btGImpactMeshShape* meshshape0 = static_cast<const btGImpactMeshShape*>(shape0); | ||||
| m_part0 = meshshape0->getMeshPartCount(); | m_part0 = meshshape0->getMeshPartCount(); | ||||
| while(m_part0--) | while (m_part0--) | ||||
| { | { | ||||
| gimpact_vs_gimpact(body0Wrap,body1Wrap,meshshape0->getMeshPart(m_part0),shape1); | gimpact_vs_gimpact(body0Wrap, body1Wrap, meshshape0->getMeshPart(m_part0), shape1); | ||||
| } | } | ||||
| return; | return; | ||||
| } | } | ||||
| if(shape1->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE) | if (shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE) | ||||
| { | { | ||||
| const btGImpactMeshShape * meshshape1 = static_cast<const btGImpactMeshShape *>(shape1); | const btGImpactMeshShape* meshshape1 = static_cast<const btGImpactMeshShape*>(shape1); | ||||
| m_part1 = meshshape1->getMeshPartCount(); | m_part1 = meshshape1->getMeshPartCount(); | ||||
| while(m_part1--) | while (m_part1--) | ||||
| { | { | ||||
| gimpact_vs_gimpact(body0Wrap,body1Wrap,shape0,meshshape1->getMeshPart(m_part1)); | gimpact_vs_gimpact(body0Wrap, body1Wrap, shape0, meshshape1->getMeshPart(m_part1)); | ||||
| } | } | ||||
| return; | return; | ||||
| } | } | ||||
| btTransform orgtrans0 = body0Wrap->getWorldTransform(); | btTransform orgtrans0 = body0Wrap->getWorldTransform(); | ||||
| btTransform orgtrans1 = body1Wrap->getWorldTransform(); | btTransform orgtrans1 = body1Wrap->getWorldTransform(); | ||||
| btPairSet pairset; | btPairSet pairset; | ||||
| gimpact_vs_gimpact_find_pairs(orgtrans0,orgtrans1,shape0,shape1,pairset); | gimpact_vs_gimpact_find_pairs(orgtrans0, orgtrans1, shape0, shape1, pairset); | ||||
| if(pairset.size()== 0) return; | if (pairset.size() == 0) return; | ||||
| if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART && | if (shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART && | ||||
| shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART) | shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART) | ||||
| { | { | ||||
| const btGImpactMeshShapePart * shapepart0 = static_cast<const btGImpactMeshShapePart * >(shape0); | const btGImpactMeshShapePart* shapepart0 = static_cast<const btGImpactMeshShapePart*>(shape0); | ||||
| const btGImpactMeshShapePart * shapepart1 = static_cast<const btGImpactMeshShapePart * >(shape1); | const btGImpactMeshShapePart* shapepart1 = static_cast<const btGImpactMeshShapePart*>(shape1); | ||||
| //specialized function | //specialized function | ||||
| #ifdef BULLET_TRIANGLE_COLLISION | #ifdef BULLET_TRIANGLE_COLLISION | ||||
| collide_gjk_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size()); | collide_gjk_triangles(body0Wrap, body1Wrap, shapepart0, shapepart1, &pairset[0].m_index1, pairset.size()); | ||||
| #else | #else | ||||
| collide_sat_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size()); | collide_sat_triangles(body0Wrap, body1Wrap, shapepart0, shapepart1, &pairset[0].m_index1, pairset.size()); | ||||
| #endif | #endif | ||||
| return; | return; | ||||
| } | } | ||||
| //general function | //general function | ||||
| shape0->lockChildShapes(); | shape0->lockChildShapes(); | ||||
| shape1->lockChildShapes(); | shape1->lockChildShapes(); | ||||
| GIM_ShapeRetriever retriever0(shape0); | GIM_ShapeRetriever retriever0(shape0); | ||||
| GIM_ShapeRetriever retriever1(shape1); | GIM_ShapeRetriever retriever1(shape1); | ||||
| bool child_has_transform0 = shape0->childrenHasTransform(); | bool child_has_transform0 = shape0->childrenHasTransform(); | ||||
| bool child_has_transform1 = shape1->childrenHasTransform(); | bool child_has_transform1 = shape1->childrenHasTransform(); | ||||
| int i = pairset.size(); | int i = pairset.size(); | ||||
| while(i--) | while (i--) | ||||
| { | { | ||||
| GIM_PAIR * pair = &pairset[i]; | GIM_PAIR* pair = &pairset[i]; | ||||
| m_triface0 = pair->m_index1; | m_triface0 = pair->m_index1; | ||||
| m_triface1 = pair->m_index2; | m_triface1 = pair->m_index2; | ||||
| const btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0); | const btCollisionShape* colshape0 = retriever0.getChildShape(m_triface0); | ||||
| const btCollisionShape * colshape1 = retriever1.getChildShape(m_triface1); | const btCollisionShape* colshape1 = retriever1.getChildShape(m_triface1); | ||||
| btTransform tr0 = body0Wrap->getWorldTransform(); | btTransform tr0 = body0Wrap->getWorldTransform(); | ||||
| btTransform tr1 = body1Wrap->getWorldTransform(); | btTransform tr1 = body1Wrap->getWorldTransform(); | ||||
| if(child_has_transform0) | if (child_has_transform0) | ||||
| { | { | ||||
| tr0 = orgtrans0*shape0->getChildTransform(m_triface0); | tr0 = orgtrans0 * shape0->getChildTransform(m_triface0); | ||||
| } | } | ||||
| if(child_has_transform1) | if (child_has_transform1) | ||||
| { | { | ||||
| tr1 = orgtrans1*shape1->getChildTransform(m_triface1); | tr1 = orgtrans1 * shape1->getChildTransform(m_triface1); | ||||
| } | } | ||||
| btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0); | btCollisionObjectWrapper ob0(body0Wrap, colshape0, body0Wrap->getCollisionObject(), tr0, m_part0, m_triface0); | ||||
| btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1); | btCollisionObjectWrapper ob1(body1Wrap, colshape1, body1Wrap->getCollisionObject(), tr1, m_part1, m_triface1); | ||||
| //collide two convex shapes | //collide two convex shapes | ||||
| convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1); | convex_vs_convex_collision(&ob0, &ob1, colshape0, colshape1); | ||||
| } | } | ||||
| shape0->unlockChildShapes(); | shape0->unlockChildShapes(); | ||||
| shape1->unlockChildShapes(); | shape1->unlockChildShapes(); | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap, | void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper * body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btGImpactShapeInterface * shape0, | const btGImpactShapeInterface* shape0, | ||||
| const btCollisionShape * shape1,bool swapped) | const btCollisionShape* shape1, bool swapped) | ||||
| { | { | ||||
| if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE) | if (shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE) | ||||
| { | { | ||||
| const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0); | const btGImpactMeshShape* meshshape0 = static_cast<const btGImpactMeshShape*>(shape0); | ||||
| int& part = swapped ? m_part1 : m_part0; | int& part = swapped ? m_part1 : m_part0; | ||||
| part = meshshape0->getMeshPartCount(); | part = meshshape0->getMeshPartCount(); | ||||
| while(part--) | while (part--) | ||||
| { | { | ||||
| gimpact_vs_shape(body0Wrap, | gimpact_vs_shape(body0Wrap, | ||||
| body1Wrap, | body1Wrap, | ||||
| meshshape0->getMeshPart(part), | meshshape0->getMeshPart(part), | ||||
| shape1,swapped); | shape1, swapped); | ||||
| } | } | ||||
| return; | return; | ||||
| } | } | ||||
| #ifdef GIMPACT_VS_PLANE_COLLISION | #ifdef GIMPACT_VS_PLANE_COLLISION | ||||
| if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART && | if (shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART && | ||||
| shape1->getShapeType() == STATIC_PLANE_PROXYTYPE) | shape1->getShapeType() == STATIC_PLANE_PROXYTYPE) | ||||
| { | { | ||||
| const btGImpactMeshShapePart * shapepart = static_cast<const btGImpactMeshShapePart *>(shape0); | const btGImpactMeshShapePart* shapepart = static_cast<const btGImpactMeshShapePart*>(shape0); | ||||
| const btStaticPlaneShape * planeshape = static_cast<const btStaticPlaneShape * >(shape1); | const btStaticPlaneShape* planeshape = static_cast<const btStaticPlaneShape*>(shape1); | ||||
| gimpacttrimeshpart_vs_plane_collision(body0Wrap,body1Wrap,shapepart,planeshape,swapped); | gimpacttrimeshpart_vs_plane_collision(body0Wrap, body1Wrap, shapepart, planeshape, swapped); | ||||
| return; | return; | ||||
| } | } | ||||
| #endif | #endif | ||||
| if(shape1->isCompound()) | if (shape1->isCompound()) | ||||
| { | { | ||||
| const btCompoundShape * compoundshape = static_cast<const btCompoundShape *>(shape1); | const btCompoundShape* compoundshape = static_cast<const btCompoundShape*>(shape1); | ||||
| gimpact_vs_compoundshape(body0Wrap,body1Wrap,shape0,compoundshape,swapped); | gimpact_vs_compoundshape(body0Wrap, body1Wrap, shape0, compoundshape, swapped); | ||||
| return; | return; | ||||
| } | } | ||||
| else if(shape1->isConcave()) | else if (shape1->isConcave()) | ||||
| { | { | ||||
| const btConcaveShape * concaveshape = static_cast<const btConcaveShape *>(shape1); | const btConcaveShape* concaveshape = static_cast<const btConcaveShape*>(shape1); | ||||
| gimpact_vs_concave(body0Wrap,body1Wrap,shape0,concaveshape,swapped); | gimpact_vs_concave(body0Wrap, body1Wrap, shape0, concaveshape, swapped); | ||||
| return; | return; | ||||
| } | } | ||||
| btTransform orgtrans0 = body0Wrap->getWorldTransform(); | btTransform orgtrans0 = body0Wrap->getWorldTransform(); | ||||
| btTransform orgtrans1 = body1Wrap->getWorldTransform(); | btTransform orgtrans1 = body1Wrap->getWorldTransform(); | ||||
| btAlignedObjectArray<int> collided_results; | btAlignedObjectArray<int> collided_results; | ||||
| gimpact_vs_shape_find_pairs(orgtrans0,orgtrans1,shape0,shape1,collided_results); | gimpact_vs_shape_find_pairs(orgtrans0, orgtrans1, shape0, shape1, collided_results); | ||||
| if(collided_results.size() == 0) return; | if (collided_results.size() == 0) return; | ||||
| shape0->lockChildShapes(); | shape0->lockChildShapes(); | ||||
| GIM_ShapeRetriever retriever0(shape0); | GIM_ShapeRetriever retriever0(shape0); | ||||
| bool child_has_transform0 = shape0->childrenHasTransform(); | bool child_has_transform0 = shape0->childrenHasTransform(); | ||||
| int i = collided_results.size(); | int i = collided_results.size(); | ||||
| while(i--) | while (i--) | ||||
| { | { | ||||
| int child_index = collided_results[i]; | int child_index = collided_results[i]; | ||||
| if(swapped) | if (swapped) | ||||
| m_triface1 = child_index; | m_triface1 = child_index; | ||||
| else | else | ||||
| m_triface0 = child_index; | m_triface0 = child_index; | ||||
| const btCollisionShape * colshape0 = retriever0.getChildShape(child_index); | const btCollisionShape* colshape0 = retriever0.getChildShape(child_index); | ||||
| btTransform tr0 = body0Wrap->getWorldTransform(); | btTransform tr0 = body0Wrap->getWorldTransform(); | ||||
| if(child_has_transform0) | if (child_has_transform0) | ||||
| { | { | ||||
| tr0 = orgtrans0*shape0->getChildTransform(child_index); | tr0 = orgtrans0 * shape0->getChildTransform(child_index); | ||||
| } | } | ||||
| btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0); | btCollisionObjectWrapper ob0(body0Wrap, colshape0, body0Wrap->getCollisionObject(), body0Wrap->getWorldTransform(), m_part0, m_triface0); | ||||
| const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap(); | const btCollisionObjectWrapper* prevObj; | ||||
| if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject()) | if (m_resultOut->getBody0Wrap()->getCollisionObject() == ob0.getCollisionObject()) | ||||
| { | { | ||||
| prevObj = m_resultOut->getBody0Wrap(); | |||||
| m_resultOut->setBody0Wrap(&ob0); | m_resultOut->setBody0Wrap(&ob0); | ||||
| } else | } | ||||
| else | |||||
| { | { | ||||
| prevObj = m_resultOut->getBody1Wrap(); | |||||
| m_resultOut->setBody1Wrap(&ob0); | m_resultOut->setBody1Wrap(&ob0); | ||||
| } | } | ||||
| //collide two shapes | //collide two shapes | ||||
| if(swapped) | if (swapped) | ||||
| { | { | ||||
| shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0); | shape_vs_shape_collision(body1Wrap, &ob0, shape1, colshape0); | ||||
| } | } | ||||
| else | else | ||||
| { | { | ||||
| shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1); | shape_vs_shape_collision(&ob0, body1Wrap, colshape0, shape1); | ||||
| } | } | ||||
| m_resultOut->setBody0Wrap(prevObj0); | |||||
| if (m_resultOut->getBody0Wrap()->getCollisionObject() == ob0.getCollisionObject()) | |||||
| { | |||||
| m_resultOut->setBody0Wrap(prevObj); | |||||
| } | |||||
| else | |||||
| { | |||||
| m_resultOut->setBody1Wrap(prevObj); | |||||
| } | |||||
| } | } | ||||
| shape0->unlockChildShapes(); | shape0->unlockChildShapes(); | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap, | void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper* body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btGImpactShapeInterface * shape0, | const btGImpactShapeInterface* shape0, | ||||
| const btCompoundShape * shape1,bool swapped) | const btCompoundShape* shape1, bool swapped) | ||||
| { | { | ||||
| btTransform orgtrans1 = body1Wrap->getWorldTransform(); | btTransform orgtrans1 = body1Wrap->getWorldTransform(); | ||||
| int i = shape1->getNumChildShapes(); | int i = shape1->getNumChildShapes(); | ||||
| while(i--) | while (i--) | ||||
| { | { | ||||
| const btCollisionShape * colshape1 = shape1->getChildShape(i); | const btCollisionShape* colshape1 = shape1->getChildShape(i); | ||||
| btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i); | btTransform childtrans1 = orgtrans1 * shape1->getChildTransform(i); | ||||
| btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i); | btCollisionObjectWrapper ob1(body1Wrap, colshape1, body1Wrap->getCollisionObject(), childtrans1, -1, i); | ||||
| const btCollisionObjectWrapper* tmp = 0; | const btCollisionObjectWrapper* tmp = 0; | ||||
| if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject()) | if (m_resultOut->getBody0Wrap()->getCollisionObject() == ob1.getCollisionObject()) | ||||
| { | { | ||||
| tmp = m_resultOut->getBody0Wrap(); | tmp = m_resultOut->getBody0Wrap(); | ||||
| m_resultOut->setBody0Wrap(&ob1); | m_resultOut->setBody0Wrap(&ob1); | ||||
| } else | } | ||||
| else | |||||
| { | { | ||||
| tmp = m_resultOut->getBody1Wrap(); | tmp = m_resultOut->getBody1Wrap(); | ||||
| m_resultOut->setBody1Wrap(&ob1); | m_resultOut->setBody1Wrap(&ob1); | ||||
| } | } | ||||
| //collide child shape | //collide child shape | ||||
| gimpact_vs_shape(body0Wrap, &ob1, | gimpact_vs_shape(body0Wrap, &ob1, | ||||
| shape0,colshape1,swapped); | shape0, colshape1, swapped); | ||||
| if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject()) | if (m_resultOut->getBody0Wrap()->getCollisionObject() == ob1.getCollisionObject()) | ||||
| { | { | ||||
| m_resultOut->setBody0Wrap(tmp); | m_resultOut->setBody0Wrap(tmp); | ||||
| } else | } | ||||
| else | |||||
| { | { | ||||
| m_resultOut->setBody1Wrap(tmp); | m_resultOut->setBody1Wrap(tmp); | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision( | void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision( | ||||
| const btCollisionObjectWrapper * body0Wrap, | const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper * body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btGImpactMeshShapePart * shape0, | const btGImpactMeshShapePart* shape0, | ||||
| const btStaticPlaneShape * shape1,bool swapped) | const btStaticPlaneShape* shape1, bool swapped) | ||||
| { | { | ||||
| btTransform orgtrans0 = body0Wrap->getWorldTransform(); | btTransform orgtrans0 = body0Wrap->getWorldTransform(); | ||||
| btTransform orgtrans1 = body1Wrap->getWorldTransform(); | btTransform orgtrans1 = body1Wrap->getWorldTransform(); | ||||
| const btPlaneShape * planeshape = static_cast<const btPlaneShape *>(shape1); | const btPlaneShape* planeshape = static_cast<const btPlaneShape*>(shape1); | ||||
| btVector4 plane; | btVector4 plane; | ||||
| planeshape->get_plane_equation_transformed(orgtrans1,plane); | planeshape->get_plane_equation_transformed(orgtrans1, plane); | ||||
| //test box against plane | //test box against plane | ||||
| btAABB tribox; | btAABB tribox; | ||||
| shape0->getAabb(orgtrans0,tribox.m_min,tribox.m_max); | shape0->getAabb(orgtrans0, tribox.m_min, tribox.m_max); | ||||
| tribox.increment_margin(planeshape->getMargin()); | tribox.increment_margin(planeshape->getMargin()); | ||||
| if( tribox.plane_classify(plane)!= BT_CONST_COLLIDE_PLANE) return; | if (tribox.plane_classify(plane) != BT_CONST_COLLIDE_PLANE) return; | ||||
| shape0->lockChildShapes(); | shape0->lockChildShapes(); | ||||
| btScalar margin = shape0->getMargin() + planeshape->getMargin(); | btScalar margin = shape0->getMargin() + planeshape->getMargin(); | ||||
| btVector3 vertex; | btVector3 vertex; | ||||
| int vi = shape0->getVertexCount(); | int vi = shape0->getVertexCount(); | ||||
| while(vi--) | while (vi--) | ||||
| { | { | ||||
| shape0->getVertex(vi,vertex); | shape0->getVertex(vi, vertex); | ||||
| vertex = orgtrans0(vertex); | vertex = orgtrans0(vertex); | ||||
| btScalar distance = vertex.dot(plane) - plane[3] - margin; | btScalar distance = vertex.dot(plane) - plane[3] - margin; | ||||
| if(distance<0.0)//add contact | if (distance < 0.0) //add contact | ||||
| { | { | ||||
| if(swapped) | if (swapped) | ||||
| { | { | ||||
| addContactPoint(body1Wrap, body0Wrap, | addContactPoint(body1Wrap, body0Wrap, | ||||
| vertex, | vertex, | ||||
| -plane, | -plane, | ||||
| distance); | distance); | ||||
| } | } | ||||
| else | else | ||||
| { | { | ||||
| addContactPoint(body0Wrap, body1Wrap, | addContactPoint(body0Wrap, body1Wrap, | ||||
| vertex, | vertex, | ||||
| plane, | plane, | ||||
| distance); | distance); | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| shape0->unlockChildShapes(); | shape0->unlockChildShapes(); | ||||
| } | } | ||||
| class btGImpactTriangleCallback: public btTriangleCallback | class btGImpactTriangleCallback : public btTriangleCallback | ||||
| { | { | ||||
| public: | public: | ||||
| btGImpactCollisionAlgorithm * algorithm; | btGImpactCollisionAlgorithm* algorithm; | ||||
| const btCollisionObjectWrapper * body0Wrap; | const btCollisionObjectWrapper* body0Wrap; | ||||
| const btCollisionObjectWrapper * body1Wrap; | const btCollisionObjectWrapper* body1Wrap; | ||||
| const btGImpactShapeInterface * gimpactshape0; | const btGImpactShapeInterface* gimpactshape0; | ||||
| bool swapped; | bool swapped; | ||||
| btScalar margin; | btScalar margin; | ||||
| virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) | ||||
| { | { | ||||
| btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]); | btTriangleShapeEx tri1(triangle[0], triangle[1], triangle[2]); | ||||
| tri1.setMargin(margin); | tri1.setMargin(margin); | ||||
| if(swapped) | if (swapped) | ||||
| { | { | ||||
| algorithm->setPart0(partId); | algorithm->setPart0(partId); | ||||
| algorithm->setFace0(triangleIndex); | algorithm->setFace0(triangleIndex); | ||||
| } | } | ||||
| else | else | ||||
| { | { | ||||
| algorithm->setPart1(partId); | algorithm->setPart1(partId); | ||||
| algorithm->setFace1(triangleIndex); | algorithm->setFace1(triangleIndex); | ||||
| } | } | ||||
| btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex); | btCollisionObjectWrapper ob1Wrap(body1Wrap, &tri1, body1Wrap->getCollisionObject(), body1Wrap->getWorldTransform(), partId, triangleIndex); | ||||
| const btCollisionObjectWrapper * tmp = 0; | const btCollisionObjectWrapper* tmp = 0; | ||||
| if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject()) | if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject() == ob1Wrap.getCollisionObject()) | ||||
| { | { | ||||
| tmp = algorithm->internalGetResultOut()->getBody0Wrap(); | tmp = algorithm->internalGetResultOut()->getBody0Wrap(); | ||||
| algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap); | algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap); | ||||
| } else | } | ||||
| else | |||||
| { | { | ||||
| tmp = algorithm->internalGetResultOut()->getBody1Wrap(); | tmp = algorithm->internalGetResultOut()->getBody1Wrap(); | ||||
| algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap); | algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap); | ||||
| } | } | ||||
| algorithm->gimpact_vs_shape( | algorithm->gimpact_vs_shape( | ||||
| body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped); | body0Wrap, &ob1Wrap, gimpactshape0, &tri1, swapped); | ||||
| if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject()) | if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject() == ob1Wrap.getCollisionObject()) | ||||
| { | { | ||||
| algorithm->internalGetResultOut()->setBody0Wrap(tmp); | algorithm->internalGetResultOut()->setBody0Wrap(tmp); | ||||
| } else | } | ||||
| else | |||||
| { | { | ||||
| algorithm->internalGetResultOut()->setBody1Wrap(tmp); | algorithm->internalGetResultOut()->setBody1Wrap(tmp); | ||||
| } | } | ||||
| } | } | ||||
| }; | }; | ||||
| void btGImpactCollisionAlgorithm::gimpact_vs_concave( | void btGImpactCollisionAlgorithm::gimpact_vs_concave( | ||||
| const btCollisionObjectWrapper* body0Wrap, | const btCollisionObjectWrapper* body0Wrap, | ||||
| const btCollisionObjectWrapper * body1Wrap, | const btCollisionObjectWrapper* body1Wrap, | ||||
| const btGImpactShapeInterface * shape0, | const btGImpactShapeInterface* shape0, | ||||
| const btConcaveShape * shape1,bool swapped) | const btConcaveShape* shape1, bool swapped) | ||||
| { | { | ||||
| //create the callback | //create the callback | ||||
| btGImpactTriangleCallback tricallback; | btGImpactTriangleCallback tricallback; | ||||
| tricallback.algorithm = this; | tricallback.algorithm = this; | ||||
| tricallback.body0Wrap = body0Wrap; | tricallback.body0Wrap = body0Wrap; | ||||
| tricallback.body1Wrap = body1Wrap; | tricallback.body1Wrap = body1Wrap; | ||||
| tricallback.gimpactshape0 = shape0; | tricallback.gimpactshape0 = shape0; | ||||
| tricallback.swapped = swapped; | tricallback.swapped = swapped; | ||||
| tricallback.margin = shape1->getMargin(); | tricallback.margin = shape1->getMargin(); | ||||
| //getting the trimesh AABB | //getting the trimesh AABB | ||||
| btTransform gimpactInConcaveSpace; | btTransform gimpactInConcaveSpace; | ||||
| gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform(); | gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform(); | ||||
| btVector3 minAABB,maxAABB; | btVector3 minAABB, maxAABB; | ||||
| shape0->getAabb(gimpactInConcaveSpace,minAABB,maxAABB); | shape0->getAabb(gimpactInConcaveSpace, minAABB, maxAABB); | ||||
| shape1->processAllTriangles(&tricallback,minAABB,maxAABB); | shape1->processAllTriangles(&tricallback, minAABB, maxAABB); | ||||
| } | } | ||||
| void btGImpactCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | void btGImpactCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) | ||||
| { | { | ||||
| clearCache(); | clearCache(); | ||||
| m_resultOut = resultOut; | m_resultOut = resultOut; | ||||
| m_dispatchInfo = &dispatchInfo; | m_dispatchInfo = &dispatchInfo; | ||||
| const btGImpactShapeInterface * gimpactshape0; | const btGImpactShapeInterface* gimpactshape0; | ||||
| const btGImpactShapeInterface * gimpactshape1; | const btGImpactShapeInterface* gimpactshape1; | ||||
| if (body0Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE) | if (body0Wrap->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) | ||||
| { | { | ||||
| gimpactshape0 = static_cast<const btGImpactShapeInterface *>(body0Wrap->getCollisionShape()); | gimpactshape0 = static_cast<const btGImpactShapeInterface*>(body0Wrap->getCollisionShape()); | ||||
| if( body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE ) | if (body1Wrap->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) | ||||
| { | { | ||||
| gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape()); | gimpactshape1 = static_cast<const btGImpactShapeInterface*>(body1Wrap->getCollisionShape()); | ||||
| gimpact_vs_gimpact(body0Wrap,body1Wrap,gimpactshape0,gimpactshape1); | gimpact_vs_gimpact(body0Wrap, body1Wrap, gimpactshape0, gimpactshape1); | ||||
| } | } | ||||
| else | else | ||||
| { | { | ||||
| gimpact_vs_shape(body0Wrap,body1Wrap,gimpactshape0,body1Wrap->getCollisionShape(),false); | gimpact_vs_shape(body0Wrap, body1Wrap, gimpactshape0, body1Wrap->getCollisionShape(), false); | ||||
| } | } | ||||
| } | } | ||||
| else if (body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE ) | else if (body1Wrap->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) | ||||
| { | { | ||||
| gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape()); | gimpactshape1 = static_cast<const btGImpactShapeInterface*>(body1Wrap->getCollisionShape()); | ||||
| gimpact_vs_shape(body1Wrap,body0Wrap,gimpactshape1,body0Wrap->getCollisionShape(),true); | gimpact_vs_shape(body1Wrap, body0Wrap, gimpactshape1, body0Wrap->getCollisionShape(), true); | ||||
| } | } | ||||
| } | |||||
| // Ensure that gContactProcessedCallback is called for concave shapes. | |||||
| if (getLastManifold()) | |||||
| { | |||||
| m_resultOut->refreshContactPoints(); | |||||
| } | |||||
| } | |||||
| btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) | ||||
| { | { | ||||
| return 1.f; | return 1.f; | ||||
| } | } | ||||
| ///////////////////////////////////// REGISTERING ALGORITHM ////////////////////////////////////////////// | ///////////////////////////////////// REGISTERING ALGORITHM ////////////////////////////////////////////// | ||||
| //! Use this function for register the algorithm externally | //! Use this function for register the algorithm externally | ||||
| void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher) | void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher* dispatcher) | ||||
| { | { | ||||
| static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf; | static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf; | ||||
| int i; | int i; | ||||
| for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ ) | for (i = 0; i < MAX_BROADPHASE_COLLISION_TYPES; i++) | ||||
| { | { | ||||
| dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf); | dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE, i, &s_gimpact_cf); | ||||
| } | } | ||||
| for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ ) | for (i = 0; i < MAX_BROADPHASE_COLLISION_TYPES; i++) | ||||
| { | { | ||||
| dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf); | dispatcher->registerCollisionCreateFunc(i, GIMPACT_SHAPE_PROXYTYPE, &s_gimpact_cf); | ||||
| } | } | ||||
| } | } | ||||