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source/blenderplayer/bad_level_call_stubs/stubs.c
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| int ED_view3d_scene_layer_set(int lay, const int *values, int *active) RET_ZERO | int ED_view3d_scene_layer_set(int lay, const int *values, int *active) RET_ZERO | ||||
| void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip) RET_NONE | void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip) RET_NONE | ||||
| void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) RET_NONE | void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) RET_NONE | ||||
| struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) RET_NULL | struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) RET_NULL | ||||
| void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) RET_NONE | void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) RET_NONE | ||||
| void ED_view3D_background_image_clear(struct View3D *v3d) RET_NONE | void ED_view3D_background_image_clear(struct View3D *v3d) RET_NONE | ||||
| void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]) RET_NONE | void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]) RET_NONE | ||||
| float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO | float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO | ||||
| void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa) RET_NONE | void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct ScrArea *sa) RET_NONE | ||||
| void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE | void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE | ||||
| void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE | void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE | ||||
| struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL | struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL | ||||
| void ED_base_object_select(struct Base *base, short mode) RET_NONE | void ED_base_object_select(struct Base *base, short mode) RET_NONE | ||||
| bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO | bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO | ||||
| struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO | struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO | ||||
| void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE | void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE | ||||
| void ED_object_editmode_enter(struct bContext *C, int flag) RET_NONE | void ED_object_editmode_enter(struct bContext *C, int flag) RET_NONE | ||||
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