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source/blender/gpu/intern/gpu_capabilities_private.hh
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * Copyright 2020, Blender Foundation. | |||||
| * All rights reserved. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup gpu | |||||
| */ | |||||
| #pragma once | |||||
| #include "GPU_platform.h" | |||||
| namespace blender::gpu { | |||||
| /** | |||||
| * This includes both hardware capabilities & workarounds. | |||||
| * Try to limit these to the implementation codebase (i.e.: gpu/opengl/). | |||||
| * Only add workarounds here if they are common to all implementation or | |||||
| * if you need access to it outside of the GPU module. | |||||
| * Same goes for capabilities (i.e.: texture size) | |||||
| **/ | |||||
| struct GPUCapabilities { | |||||
| int max_texture_size = 0; | |||||
| int max_texture_layers = 0; | |||||
| int max_textures = 0; | |||||
| int max_textures_vert = 0; | |||||
| int max_textures_geom = 0; | |||||
| int max_textures_frag = 0; | |||||
| bool mem_stats_support = false; | |||||
| /* OpenGL related workarounds. */ | |||||
| bool mip_render_workaround = false; | |||||
| bool depth_blitting_workaround = false; | |||||
| bool use_main_context_workaround = false; | |||||
| bool broken_amd_driver = false; | |||||
| /* Vulkan related workarounds. */ | |||||
| }; | |||||
| extern GPUCapabilities GCaps; | |||||
| } // namespace blender::gpu | |||||
| No newline at end of file | |||||