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source/blender/gpu/intern/gpu_codegen.c
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| #include "BLI_link_utils.h" | #include "BLI_link_utils.h" | ||||
| #include "BLI_threads.h" | #include "BLI_threads.h" | ||||
| #include "BLI_utildefines.h" | #include "BLI_utildefines.h" | ||||
| #include "PIL_time.h" | #include "PIL_time.h" | ||||
| #include "BKE_material.h" | #include "BKE_material.h" | ||||
| #include "GPU_extensions.h" | #include "GPU_capabilities.h" | ||||
| #include "GPU_material.h" | #include "GPU_material.h" | ||||
| #include "GPU_shader.h" | #include "GPU_shader.h" | ||||
| #include "GPU_uniform_buffer.h" | #include "GPU_uniform_buffer.h" | ||||
| #include "GPU_vertex_format.h" | #include "GPU_vertex_format.h" | ||||
| #include "BLI_sys_types.h" /* for intptr_t support */ | #include "BLI_sys_types.h" /* for intptr_t support */ | ||||
| #include "gpu_codegen.h" | #include "gpu_codegen.h" | ||||
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