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source/blender/gpu/intern/gpu_shader.cc
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| #include "BLI_utildefines.h" | #include "BLI_utildefines.h" | ||||
| #include "BLI_vector.hh" | #include "BLI_vector.hh" | ||||
| #include "BKE_appdir.h" | #include "BKE_appdir.h" | ||||
| #include "BKE_global.h" | #include "BKE_global.h" | ||||
| #include "DNA_space_types.h" | #include "DNA_space_types.h" | ||||
| #include "GPU_extensions.h" | #include "GPU_capabilities.h" | ||||
| #include "GPU_matrix.h" | #include "GPU_matrix.h" | ||||
| #include "GPU_platform.h" | #include "GPU_platform.h" | ||||
| #include "GPU_shader.h" | #include "GPU_shader.h" | ||||
| #include "GPU_texture.h" | #include "GPU_texture.h" | ||||
| #include "GPU_uniform_buffer.h" | #include "GPU_uniform_buffer.h" | ||||
| #include "gpu_backend.hh" | #include "gpu_backend.hh" | ||||
| #include "gpu_context_private.hh" | #include "gpu_context_private.hh" | ||||
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