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source/blender/gpu/intern/gpu_shader_builtin.c
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| #include "BLI_string_utils.h" | #include "BLI_string_utils.h" | ||||
| #include "BLI_utildefines.h" | #include "BLI_utildefines.h" | ||||
| #include "BKE_appdir.h" | #include "BKE_appdir.h" | ||||
| #include "BKE_global.h" | #include "BKE_global.h" | ||||
| #include "DNA_space_types.h" | #include "DNA_space_types.h" | ||||
| #include "GPU_extensions.h" | |||||
| #include "GPU_matrix.h" | #include "GPU_matrix.h" | ||||
| #include "GPU_platform.h" | #include "GPU_platform.h" | ||||
| #include "GPU_shader.h" | #include "GPU_shader.h" | ||||
| #include "GPU_texture.h" | #include "GPU_texture.h" | ||||
| #include "GPU_uniform_buffer.h" | #include "GPU_uniform_buffer.h" | ||||
| /* Adjust these constants as needed. */ | /* Adjust these constants as needed. */ | ||||
| #define MAX_DEFINE_LENGTH 256 | #define MAX_DEFINE_LENGTH 256 | ||||
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