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source/blender/draw/engines/eevee/eevee_private.h
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| struct GPUShader *EEVEE_shaders_shadow_accum_sh_get(void); | struct GPUShader *EEVEE_shaders_shadow_accum_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_subsurface_first_pass_sh_get(void); | struct GPUShader *EEVEE_shaders_subsurface_first_pass_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_subsurface_second_pass_sh_get(void); | struct GPUShader *EEVEE_shaders_subsurface_second_pass_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_subsurface_translucency_sh_get(void); | struct GPUShader *EEVEE_shaders_subsurface_translucency_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_volumes_clear_sh_get(void); | struct GPUShader *EEVEE_shaders_volumes_clear_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_volumes_scatter_sh_get(void); | struct GPUShader *EEVEE_shaders_volumes_scatter_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_volumes_scatter_with_lights_sh_get(void); | struct GPUShader *EEVEE_shaders_volumes_scatter_with_lights_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_volumes_integration_sh_get(void); | struct GPUShader *EEVEE_shaders_volumes_integration_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_volumes_resolve_sh_get(void); | struct GPUShader *EEVEE_shaders_volumes_resolve_sh_get(bool accum); | ||||
| struct GPUShader *EEVEE_shaders_volumes_accum_sh_get(void); | struct GPUShader *EEVEE_shaders_volumes_accum_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_ggx_lut_sh_get(void); | struct GPUShader *EEVEE_shaders_ggx_lut_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_ggx_refraction_lut_sh_get(void); | struct GPUShader *EEVEE_shaders_ggx_refraction_lut_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void); | struct GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_probe_filter_diffuse_sh_get(void); | struct GPUShader *EEVEE_shaders_probe_filter_diffuse_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_probe_filter_visibility_sh_get(void); | struct GPUShader *EEVEE_shaders_probe_filter_visibility_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_probe_grid_fill_sh_get(void); | struct GPUShader *EEVEE_shaders_probe_grid_fill_sh_get(void); | ||||
| struct GPUShader *EEVEE_shaders_probe_planar_downsample_sh_get(void); | struct GPUShader *EEVEE_shaders_probe_planar_downsample_sh_get(void); | ||||
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