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source/blender/editors/sculpt_paint/sculpt_intern.h
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| /* Boundary Info needs to be initialized in order to use this function. */ | /* Boundary Info needs to be initialized in order to use this function. */ | ||||
| bool SCULPT_vertex_is_boundary(const SculptSession *ss, const int index); | bool SCULPT_vertex_is_boundary(const SculptSession *ss, const int index); | ||||
| /* Sculpt Visibility API */ | /* Sculpt Visibility API */ | ||||
| void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible); | void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible); | ||||
| bool SCULPT_vertex_visible_get(SculptSession *ss, int index); | bool SCULPT_vertex_visible_get(SculptSession *ss, int index); | ||||
| void SCULPT_visibility_sync_all_face_sets_to_vertices(struct SculptSession *ss); | void SCULPT_visibility_sync_all_face_sets_to_vertices(struct Object *ob); | ||||
| void SCULPT_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss); | void SCULPT_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss); | ||||
| /* Face Sets API */ | /* Face Sets API */ | ||||
| int SCULPT_active_face_set_get(SculptSession *ss); | int SCULPT_active_face_set_get(SculptSession *ss); | ||||
| int SCULPT_vertex_face_set_get(SculptSession *ss, int index); | int SCULPT_vertex_face_set_get(SculptSession *ss, int index); | ||||
| void SCULPT_vertex_face_set_set(SculptSession *ss, int index, int face_set); | void SCULPT_vertex_face_set_set(SculptSession *ss, int index, int face_set); | ||||
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