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source/blender/gpu/GPU_capabilities.h
| Show All 32 Lines | |||||
| int GPU_max_texture_size(void); | int GPU_max_texture_size(void); | ||||
| int GPU_max_texture_layers(void); | int GPU_max_texture_layers(void); | ||||
| int GPU_max_textures(void); | int GPU_max_textures(void); | ||||
| int GPU_max_textures_vert(void); | int GPU_max_textures_vert(void); | ||||
| int GPU_max_textures_geom(void); | int GPU_max_textures_geom(void); | ||||
| int GPU_max_textures_frag(void); | int GPU_max_textures_frag(void); | ||||
| int GPU_texture_size_with_limit(int res); | int GPU_texture_size_with_limit(int res, bool limit_gl_texture_size); | ||||
| bool GPU_mip_render_workaround(void); | bool GPU_mip_render_workaround(void); | ||||
| bool GPU_depth_blitting_workaround(void); | bool GPU_depth_blitting_workaround(void); | ||||
| bool GPU_use_main_context_workaround(void); | bool GPU_use_main_context_workaround(void); | ||||
| bool GPU_crappy_amd_driver(void); | bool GPU_crappy_amd_driver(void); | ||||
| bool GPU_shader_image_load_store_support(void); | bool GPU_shader_image_load_store_support(void); | ||||
| bool GPU_mem_stats_supported(void); | bool GPU_mem_stats_supported(void); | ||||
| void GPU_mem_stats_get(int *totalmem, int *freemem); | void GPU_mem_stats_get(int *totalmem, int *freemem); | ||||
| bool GPU_stereo_quadbuffer_support(void); | bool GPU_stereo_quadbuffer_support(void); | ||||
| #ifdef __cplusplus | #ifdef __cplusplus | ||||
| } | } | ||||
| #endif | #endif | ||||