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source/blender/blenkernel/BKE_mesh.h
| Show First 20 Lines • Show All 182 Lines • ▼ Show 20 Lines | void BKE_pointcloud_to_mesh(struct Main *bmain, | ||||
| struct Scene *scene, | struct Scene *scene, | ||||
| struct Object *ob); | struct Object *ob); | ||||
| void BKE_mesh_material_index_remove(struct Mesh *me, short index); | void BKE_mesh_material_index_remove(struct Mesh *me, short index); | ||||
| bool BKE_mesh_material_index_used(struct Mesh *me, short index); | bool BKE_mesh_material_index_used(struct Mesh *me, short index); | ||||
| void BKE_mesh_material_index_clear(struct Mesh *me); | void BKE_mesh_material_index_clear(struct Mesh *me); | ||||
| void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len); | void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len); | ||||
| void BKE_mesh_smooth_flag_set(struct Mesh *me, const bool use_smooth); | void BKE_mesh_smooth_flag_set(struct Mesh *me, const bool use_smooth); | ||||
| /* Needed after converting a mesh with subsurf optimal display to mesh. */ | |||||
| void BKE_mesh_edges_set_draw_render(struct Mesh *me); | |||||
| const char *BKE_mesh_cmp(struct Mesh *me1, struct Mesh *me2, float thresh); | const char *BKE_mesh_cmp(struct Mesh *me1, struct Mesh *me2, float thresh); | ||||
| struct BoundBox *BKE_mesh_boundbox_get(struct Object *ob); | struct BoundBox *BKE_mesh_boundbox_get(struct Object *ob); | ||||
| void BKE_mesh_texspace_calc(struct Mesh *me); | void BKE_mesh_texspace_calc(struct Mesh *me); | ||||
| void BKE_mesh_texspace_ensure(struct Mesh *me); | void BKE_mesh_texspace_ensure(struct Mesh *me); | ||||
| void BKE_mesh_texspace_get(struct Mesh *me, float r_loc[3], float r_size[3]); | void BKE_mesh_texspace_get(struct Mesh *me, float r_loc[3], float r_size[3]); | ||||
| void BKE_mesh_texspace_get_reference(struct Mesh *me, | void BKE_mesh_texspace_get_reference(struct Mesh *me, | ||||
| ▲ Show 20 Lines • Show All 510 Lines • Show Last 20 Lines | |||||