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source/blender/gpu/intern/gpu_material.c
| Show First 20 Lines • Show All 938 Lines • ▼ Show 20 Lines | case MTEX_BLEND_SAT: | ||||
| GPU_link(mat, "mtex_rgb_sat", out, tex, fact, facg, in); | GPU_link(mat, "mtex_rgb_sat", out, tex, fact, facg, in); | ||||
| break; | break; | ||||
| case MTEX_BLEND_VAL: | case MTEX_BLEND_VAL: | ||||
| GPU_link(mat, "mtex_rgb_val", out, tex, fact, facg, in); | GPU_link(mat, "mtex_rgb_val", out, tex, fact, facg, in); | ||||
| break; | break; | ||||
| case MTEX_BLEND_COLOR: | case MTEX_BLEND_COLOR: | ||||
| GPU_link(mat, "mtex_rgb_color", out, tex, fact, facg, in); | GPU_link(mat, "mtex_rgb_color", out, tex, fact, facg, in); | ||||
| break; | break; | ||||
| case MTEX_SOFT_LIGHT: | |||||
| GPU_link(mat, "mtex_rgb_soft", out, tex, fact, facg, in); | |||||
| break; | |||||
| case MTEX_LIN_LIGHT: | |||||
| GPU_link(mat, "mtex_rgb_linear", out, tex, fact, facg, in); | |||||
| break; | |||||
| default: | default: | ||||
| GPU_link(mat, "set_rgb_zero", &in); | GPU_link(mat, "set_rgb_zero", &in); | ||||
| break; | break; | ||||
| } | } | ||||
| } | } | ||||
| static void texture_value_blend(GPUMaterial *mat, GPUNodeLink *tex, GPUNodeLink *out, GPUNodeLink *fact, GPUNodeLink *facg, int blendtype, GPUNodeLink **in) | static void texture_value_blend(GPUMaterial *mat, GPUNodeLink *tex, GPUNodeLink *out, GPUNodeLink *fact, GPUNodeLink *facg, int blendtype, GPUNodeLink **in) | ||||
| { | { | ||||
| ▲ Show 20 Lines • Show All 1,278 Lines • Show Last 20 Lines | |||||