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source/blender/editors/include/ED_sculpt.h
| Show First 20 Lines • Show All 44 Lines • ▼ Show 20 Lines | |||||
| /* transform */ | /* transform */ | ||||
| void ED_sculpt_update_modal_transform(struct bContext *C); | void ED_sculpt_update_modal_transform(struct bContext *C); | ||||
| void ED_sculpt_init_transform(struct bContext *C); | void ED_sculpt_init_transform(struct bContext *C); | ||||
| void ED_sculpt_end_transform(struct bContext *C); | void ED_sculpt_end_transform(struct bContext *C); | ||||
| /* sculpt_undo.c */ | /* sculpt_undo.c */ | ||||
| void ED_sculpt_undosys_type(struct UndoType *ut); | void ED_sculpt_undosys_type(struct UndoType *ut); | ||||
| void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name); | void ED_sculpt_undo_geometry_begin(struct bContext *C, struct Object *ob, const char *name); | ||||
| void ED_sculpt_undo_geometry_end(struct Object *ob); | void ED_sculpt_undo_geometry_end(struct bContext *C, struct Object *ob); | ||||
| /* Face sets. */ | /* Face sets. */ | ||||
| int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh); | int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh); | ||||
| void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, const int new_id); | void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, const int new_id); | ||||
| int ED_sculpt_face_sets_active_update_and_get(struct bContext *C, | int ED_sculpt_face_sets_active_update_and_get(struct bContext *C, | ||||
| struct Object *ob, | struct Object *ob, | ||||
| const float mval[2]); | const float mval[2]); | ||||
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