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source/blender/draw/tests/shaders_test.cc
| Show First 20 Lines • Show All 234 Lines • ▼ Show 20 Lines | for (int i = 0; i < 2; i++) { | ||||
| EXPECT_NE(OVERLAY_shader_edit_particle_point(), nullptr); | EXPECT_NE(OVERLAY_shader_edit_particle_point(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_edit_uv_edges_get(), nullptr); | EXPECT_NE(OVERLAY_shader_edit_uv_edges_get(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_edit_uv_face_get(), nullptr); | EXPECT_NE(OVERLAY_shader_edit_uv_face_get(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_edit_uv_face_dots_get(), nullptr); | EXPECT_NE(OVERLAY_shader_edit_uv_face_dots_get(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_edit_uv_verts_get(), nullptr); | EXPECT_NE(OVERLAY_shader_edit_uv_verts_get(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_edit_uv_stretching_area_get(), nullptr); | EXPECT_NE(OVERLAY_shader_edit_uv_stretching_area_get(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_edit_uv_stretching_angle_get(), nullptr); | EXPECT_NE(OVERLAY_shader_edit_uv_stretching_angle_get(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_edit_uv_tiled_image_borders_get(), nullptr); | EXPECT_NE(OVERLAY_shader_edit_uv_tiled_image_borders_get(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_edit_uv_stencil_image(), nullptr); | |||||
| EXPECT_NE(OVERLAY_shader_extra(false), nullptr); | EXPECT_NE(OVERLAY_shader_extra(false), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_extra(true), nullptr); | EXPECT_NE(OVERLAY_shader_extra(true), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_extra_groundline(), nullptr); | EXPECT_NE(OVERLAY_shader_extra_groundline(), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_extra_wire(false, false), nullptr); | EXPECT_NE(OVERLAY_shader_extra_wire(false, false), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_extra_wire(false, true), nullptr); | EXPECT_NE(OVERLAY_shader_extra_wire(false, true), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_extra_wire(true, false), nullptr); | EXPECT_NE(OVERLAY_shader_extra_wire(true, false), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_extra_wire(true, true), nullptr); | EXPECT_NE(OVERLAY_shader_extra_wire(true, true), nullptr); | ||||
| EXPECT_NE(OVERLAY_shader_extra_loose_point(), nullptr); | EXPECT_NE(OVERLAY_shader_extra_loose_point(), nullptr); | ||||
| ▲ Show 20 Lines • Show All 112 Lines • Show Last 20 Lines | |||||