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source/blender/makesdna/DNA_scene_types.h
| Show First 20 Lines • Show All 2,202 Lines • ▼ Show 20 Lines | typedef enum eSculptFlags { | ||||
| SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14), | SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14), | ||||
| SCULPT_DYNTOPO_DETAIL_MANUAL = (1 << 16), | SCULPT_DYNTOPO_DETAIL_MANUAL = (1 << 16), | ||||
| /* Don't display mask in viewport, but still use it for strokes. */ | /* Don't display mask in viewport, but still use it for strokes. */ | ||||
| SCULPT_HIDE_MASK = (1 << 15), | SCULPT_HIDE_MASK = (1 << 15), | ||||
| /* Don't display face sets in viewport. */ | /* Don't display face sets in viewport. */ | ||||
| SCULPT_HIDE_FACE_SETS = (1 << 17), | SCULPT_HIDE_FACE_SETS = (1 << 17), | ||||
| SCULPT_TRANSFORM_PIVOT_ONLY = (1 << 18), | |||||
sergey: Explanation?
What happens? What pivot? Object pivot? Origin? | |||||
| } eSculptFlags; | } eSculptFlags; | ||||
| /* ImagePaintSettings.mode */ | /* ImagePaintSettings.mode */ | ||||
| typedef enum eImagePaintMode { | typedef enum eImagePaintMode { | ||||
| IMAGEPAINT_MODE_MATERIAL = 0, /* detect texture paint slots from the material */ | IMAGEPAINT_MODE_MATERIAL = 0, /* detect texture paint slots from the material */ | ||||
| IMAGEPAINT_MODE_IMAGE = 1, /* select texture paint image directly */ | IMAGEPAINT_MODE_IMAGE = 1, /* select texture paint image directly */ | ||||
| } eImagePaintMode; | } eImagePaintMode; | ||||
| ▲ Show 20 Lines • Show All 218 Lines • Show Last 20 Lines | |||||
Explanation?
What happens? What pivot? Object pivot? Origin?