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source/blender/editors/sculpt_paint/sculpt_intern.h
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| void SCULPT_vertex_random_access_ensure(struct SculptSession *ss); | void SCULPT_vertex_random_access_ensure(struct SculptSession *ss); | ||||
| int SCULPT_vertex_count_get(struct SculptSession *ss); | int SCULPT_vertex_count_get(struct SculptSession *ss); | ||||
| const float *SCULPT_vertex_co_get(struct SculptSession *ss, int index); | const float *SCULPT_vertex_co_get(struct SculptSession *ss, int index); | ||||
| void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3]); | void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3]); | ||||
| float SCULPT_vertex_mask_get(struct SculptSession *ss, int index); | float SCULPT_vertex_mask_get(struct SculptSession *ss, int index); | ||||
| const float *SCULPT_vertex_color_get(SculptSession *ss, int index); | const float *SCULPT_vertex_color_get(SculptSession *ss, int index); | ||||
| void SCULPT_persistent_base_store(SculptSession *ss); | |||||
| const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, int index); | const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, int index); | ||||
| void SCULPT_vertex_persistent_normal_get(SculptSession *ss, int index, float no[3]); | void SCULPT_vertex_persistent_normal_get(SculptSession *ss, int index, float no[3]); | ||||
| /* Coordinates used for manipulating the base mesh when Grab Active Vertex is enabled. */ | /* Coordinates used for manipulating the base mesh when Grab Active Vertex is enabled. */ | ||||
| const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, int index); | const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, int index); | ||||
| /* Returns the info of the limit surface when Multires is available, otherwise it returns the | /* Returns the info of the limit surface when Multires is available, otherwise it returns the | ||||
| * current coordinate of the vertex. */ | * current coordinate of the vertex. */ | ||||
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